Just a little idea, for project template stuff, T4 may help. (i don't know
much about them, though)


Tuna Toksöz
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On Wed, Jun 10, 2009 at 10:15 AM, Ken Egozi <[email protected]> wrote:

> Actually, I totally agree with John.
> 1. I never have used the wizards, and off the usage poll I ran a couple of
> months ago there wasn't much attention to these anyway.
> 2. Being a community project, if no-one will step up to do this, it just
> would not be done.
> 3. Doing a release now means Beta. Until RTM we might be able to slip in
> the wizards.
> 4. NV actually has no real configuration, so it can be set as part of
> IMonoRailConfigEvents, so we're covered, only Brail is missing that.
>
>
> On Wed, Jun 10, 2009 at 5:22 AM, Brian DeMarzo <[email protected]> wrote:
>
>>
>> I'd agree with Ken in saying that the wizards can be added after the
>> fact. What's important is the meat, not the gravy. (Some culinary
>> aficionados will disagree.)
>>
>>
>>
>> On Jun 9, 7:24 pm, John Simons <[email protected]> wrote:
>> > Ken,
>> >
>> > In my opinion, I would focus first on releasing the framework and once
>> that is done release the Visual Studio plugins, the reason I say that is
>> because there are already a lot of people using the trunk without the aid of
>> VS wizards, and you can always release a sample project (or more than one
>> for each scenario), this way you get one thing out of the way and a lot of
>> happy people. What do you think?
>> >
>> > In regards to 3, you can already configure NVelocity programmatically:
>> >
>> > Make global.cs implement IMonoRailConfigurationEvents
>> >
>> >         public void Configure(IMonoRailConfiguration configuration)
>> >         {
>> >             configuration.ViewEngineConfig.ViewPathRoot =
>> Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Views");
>> >             configuration.ViewEngineConfig.ViewEngines.Clear();
>> >             configuration.ViewEngineConfig.ViewEngines.Add(new
>> ViewEngineInfo(typeof(NVelocityViewEngine), false));
>> >             //configuration.ViewEngineConfig.ViewEngines.Add(new
>> ViewEngineInfo(typeof(NHamlMonoRailViewEngine), false));
>> >
>> >             configuration.ExtensionEntries.Add(new
>> ExtensionEntry(typeof(ExceptionChainingExtension), new
>> MutableConfiguration("")));
>> >
>> >             configuration.JSGeneratorConfiguration.AddLibrary("JQuery",
>> typeof(JQueryGenerator))
>> >                 .AddExtension(typeof(CommonJSExtension))
>> >                 .AddExtension(typeof(DFATJSExtension))
>> >                 .BrowserValidatorIs(typeof(JQueryValidator))
>> >                 .SetAsDefault();
>> >         }
>> >
>> > ________________________________
>> > From: Ken Egozi <[email protected]>
>> > To: [email protected]
>> > Sent: Wednesday, 10 June, 2009 7:23:45 AM
>> > Subject: Monorail Release - Status update and call for help
>> >
>> > I want to release MonoRail as soon as I can.
>> > In order to do so I will need
>> > some help from the community. Let me list the things currently missing:
>> >         1. Visual Studio wizards - for creating a new project with one
>> of the main
>> > view-engines, with or without WindsorExtension enabled.
>> >         2. Visual Studio templates - for a Controller, a ViewComponent,
>> and view
>> > templates for the various view engines (the template should include
>> informative
>> > comments).
>> >         3. Programmatic configuration. I've added
>> IAspViewConfigurationEvents, and
>> > having the same for Brail and NV would be great.
>> > Any help with the above will be greatly appreciated.
>> >
>> > thx,
>> > Ken.
>> >
>> > --
>> > Ken Egozi.
>> http://www.kenegozi.com/bloghttp://www.delver.comhttp://www.musicglue.comhttp://www.castleproject.orghttp://www.gotfriends.co.il
>> >
>> >       Need a Holiday? Win a $10,000 Holiday of your choice. Enter now.
>> http://us.lrd.yahoo.com/_ylc=X3oDMTJxN2x2ZmNpBF9zAzIwMjM2MTY2MTMEdG1f...
>>
>>
>
>
> --
> Ken Egozi.
> http://www.kenegozi.com/blog
> http://www.delver.com
> http://www.musicglue.com
> http://www.castleproject.org
> http://www.gotfriends.co.il
>
> >
>

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