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On Sep 18, 2006, at 3:10 AM, <[EMAIL PROTECTED]> <[EMAIL PROTECTED]> wrote:
On Sunday 17 September 2006 05:12, you wrote:
Dear James,
Thanks for those insights.
Would you care to share more details on your experience with the
Quadro
FX4500 under OSX: -does it support full screen stereo under Coot
and Pymol?
<SNIP>
Right now, I think coot should be able to do stereo for Mac OS X,
but it needs
to be properly compiled (a real trick). So far, I don't think
anyone has done
this yet, but its probably not too far in the future.
The issue with stereo in Coot on a Mac currently has nothing to do
with how the binary is compiled. Currently X11 on the Mac (and
indirectly OpenGL) does *not* return the proper stereo visual element
for stereo to work in X11 based applications. Apple is aware of this
problem and is actively working on a fix (and when I say actively
working on it, I mean it. They are taking this very seriously, but
there are a few logistical issues that need to be resolved. This
isn't meant to be an excuse for them, they should have caught this
during development).
That said, it's always helpful to have more people file bug reports
against this issue, to help expedite this. I filed the original bug
report under ID: 4377800 . So if you do file a report reference that
number. They will probably respond that it's a known issue, but your
bug report will be merged into the original one.
Regarding O and Pymol. O will just work, as will the non-X11
version of Pymol, on both PPC and Intel, since neither of those
versions requires X11 to run.
Hope that helps,
Dave
David W. Gohara, Ph.D.
Center for Computational Biology
Washington University School of Medicine
http://www.sbgrid.org
http://www.macresearch.org
314-362-2934 (phone)
617-216-8616 (cell)