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On Sep 18, 2006, at 3:10 AM, <[EMAIL PROTECTED]> <[EMAIL PROTECTED]> wrote:


On Sunday 17 September 2006 05:12, you wrote:
Dear James,
Thanks for those insights.
Would you care to share more details on your experience with the Quadro FX4500 under OSX: -does it support full screen stereo under Coot and Pymol?

<SNIP>

Right now, I think coot should be able to do stereo for Mac OS X, but it needs to be properly compiled (a real trick). So far, I don't think anyone has done
this yet, but its probably not too far in the future.


The issue with stereo in Coot on a Mac currently has nothing to do with how the binary is compiled. Currently X11 on the Mac (and indirectly OpenGL) does *not* return the proper stereo visual element for stereo to work in X11 based applications. Apple is aware of this problem and is actively working on a fix (and when I say actively working on it, I mean it. They are taking this very seriously, but there are a few logistical issues that need to be resolved. This isn't meant to be an excuse for them, they should have caught this during development).

That said, it's always helpful to have more people file bug reports against this issue, to help expedite this. I filed the original bug report under ID: 4377800 . So if you do file a report reference that number. They will probably respond that it's a known issue, but your bug report will be merged into the original one.

Regarding O and Pymol. O will just work, as will the non-X11 version of Pymol, on both PPC and Intel, since neither of those versions requires X11 to run.

  Hope that helps,

Dave

David W. Gohara, Ph.D.
Center for Computational Biology
Washington University School of Medicine
http://www.sbgrid.org
http://www.macresearch.org
314-362-2934 (phone)
617-216-8616 (cell)


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