> On Nov 15, 2015, at 2:01 PM, Paul Koning <[email protected]> wrote:
> 
> 
>> On Nov 15, 2015, at 12:00 PM, Johnny Billquist <[email protected]> wrote:
>> 
>>> ...
>>> Personally?  I think the rightest way is to eliminiate the legal
>>> fiction called "intellectual property", as a good-sounding experiment
>>> that has failed.  It is not producing the effects it was put in place
>>> to produce and it is producing a lot of other, ill, effects.
>> 
>> Agree. I think the whole concept of intellectual property is weird. Calling 
>> some thought in your head a "property" have strange implications. If I say 
>> some words that makes you think of something, can I then make you violate my 
>> intellectual property? When if you thought of the same idea independently? 
>> How did you violate my intellectual property in that case?
>> 
> 
> There are a lot of diffent ways to approach copyright questions.
> 
> The second is to use what is readily available but stop when told to.  This 
> is what google seems to do; it also seems to be the bitsavers approach.
> 

The “second” approach is what we are using for the TRS-80 Model II archive that 
Mark mentioned (https://github.com/pski/model2archive 
<https://github.com/pski/model2archive>).  While we have received explicit 
permission from copyright owners that we can determine, such as Scott Adams for 
his Model II versions of the adventure games, the rest is made available until 
someone says “please take this down because I own it and don’t want it 
distributed”.  It seems to be the best balanced approach for rescuing the 
software from oblivion while also respecting authorship of no longer 
commercially available software.  

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