> On Nov 15, 2015, at 2:15 PM, Peter Cetinski <[email protected]> wrote:
> 
> 
>> On Nov 15, 2015, at 2:01 PM, Paul Koning <[email protected]> wrote:
>> 
>> 
>>> On Nov 15, 2015, at 12:00 PM, Johnny Billquist <[email protected]> wrote:
>>> 
>>>> ...
>>>> Personally?  I think the rightest way is to eliminiate the legal
>>>> fiction called "intellectual property", as a good-sounding experiment
>>>> that has failed.  It is not producing the effects it was put in place
>>>> to produce and it is producing a lot of other, ill, effects.
>>> 
>>> Agree. I think the whole concept of intellectual property is weird. Calling 
>>> some thought in your head a "property" have strange implications. If I say 
>>> some words that makes you think of something, can I then make you violate 
>>> my intellectual property? When if you thought of the same idea 
>>> independently? How did you violate my intellectual property in that case?
>>> 
>> 
>> There are a lot of diffent ways to approach copyright questions.
>> 
>> The second is to use what is readily available but stop when told to.  This 
>> is what google seems to do; it also seems to be the bitsavers approach.
>> 
> 
> The “second” approach is what we are using for the TRS-80 Model II archive 
> that Mark mentioned (https://github.com/pski/model2archive 
> <https://github.com/pski/model2archive>).  While we have received explicit 
> permission from copyright owners that we can determine, such as Scott Adams 
> for his Model II versions of the adventure games, the rest is made available 
> until someone says “please take this down because I own it and don’t want it 
> distributed”.  It seems to be the best balanced approach for rescuing the 
> software from oblivion while also respecting authorship of no longer 
> commercially available software.  

Yes, I agree with that.  

FWIW, another exmaple of "approach 1" is the PLATO system at cyber1.org.

        paul


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