I too have experimented with OpenGL to simulate phosphor-decay.
I never got to a satisfactory solution. The learning curve for OpenGL is
steep.


On Sun, Apr 7, 2024 at 4:43 PM Lars Brinkhoff via cctalk <
cctalk@classiccmp.org> wrote:

> Phil Budne wrote:
> > I wrote and tuned the code twenty years ago, but haven't looked at
> > whether better results might be possible by wasting the capabilities
> > of current systems (SIMD libaries and/or multiple cores).  I felt like
> > I only was able to give a slim impression, and I've also wondered what
> > could be done with 4K HDR displays: making points round(!) and
> > simulating the "bloom" and intensity of repeatedly or highly
> > intensified spots.
>
> I have done some experiments in this direction.  There are two sample
> pictures here which are supposed to look similar to a P7 CRT.
>
> https://github.com/larsbrinkhoff/crt-simulation
>

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