On 4/13/24 10:20, Paul Koning via cctalk wrote: > > > PLATO was the system where a whole lot of early games first appeared, > especially multi-player games. Among them were any number of variations of > "Star Trek" inspired ones. While you couldn't refresh a screen full of space > ships in motion as fast as you can on a dedicated graphics engine, it was > certainly acceptable for the players. And a simpler two-ship game like the > original spacewar would work even better, because you'd only need a couple of > operations per refresh -- on the classic terminal, 12 output words at 60 per > second, so 200 ms per refresh. Not quite "full motion" but close. >
The guys down the hall at CDC SVLOPS were the PLATO people for a couple of years in the 70s. CDC had internal training classes that used the orange monster. I recall I took one for Project Manager training. "The Mythical Man Month" was a required text for the course. --Chuck
