On 4/13/24 10:20, Paul Koning via cctalk wrote:
> 
> 
> PLATO was the system where a whole lot of early games first appeared, 
> especially multi-player games.  Among them were any number of variations of 
> "Star Trek" inspired ones.  While you couldn't refresh a screen full of space 
> ships in motion as fast as you can on a dedicated graphics engine, it was 
> certainly acceptable for the players.  And a simpler two-ship game like the 
> original spacewar would work even better, because you'd only need a couple of 
> operations per refresh -- on the classic terminal, 12 output words at 60 per 
> second, so 200 ms per refresh.  Not quite "full motion" but close.
> 

The guys down the hall at CDC SVLOPS were the PLATO people for a couple
of years in the 70s.  CDC had internal training classes that used the
orange monster.  I recall I took one for Project Manager training.  "The
Mythical Man Month" was a required text for the course.

--Chuck


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