Thank you for your continued input Pablo.

So, taking into consideration Pablo's last email, the latest list of
changes is:

-Removes triggers and rewards from the Quest system and make them standard
property classes available throughout CEL.

-Standardise start-finish protocol

-Factor out the sequence system?
or
-Add constraints to sequences.

-Implement cel expressions into triggers (and maybe sequences)

-Allow for nesting FSMs

-Filters for Quest message trigger by sender and parameters.

- Make quest variables be accessible as pc properties (ie, through pc
property interface).



So I guess the biggest question that needs to be addressed is to wether we
want to factor out sequences (instead reimplementing them in accordance
with a standard start-finish protocol) or to keep them and add constraints
and cel expressions to them.

Any opinions welcome.
Kind Regards, Sam


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