Hi! I want to create meshes for boards and pieces for games like chess or Go, using Python. I got this far with the boards behavior:
class chessboard: def __init__(self,celEntity): self.mesh = celGetMesh(celEntity) self.mesh.SetMesh("Cube") On the last line, this error occurs: Traceback (most recent call last): File "/home/baribal/src/crystal_chess/chessboard.py", line 13, in __init__ self.mesh.SetMesh("Cube") File "/home/baribal/src/CEL_latest/out/linux/debug/bindings/python/blcelc.py", line 3308, in SetMesh def SetMesh(*args): return _blcelc.iPcMesh_SetMesh(*args) NotImplementedError: Wrong number of arguments for overloaded function 'iPcMesh_SetMesh'. Possible C/C++ prototypes are: SetMesh(iPcMesh *,char const *,char const *) SetMesh(iPcMesh *,iMeshWrapper *,bool) SetMesh(iPcMesh *,iMeshWrapper *) For completeness' sake I also tried SetMesh(self.mesh) as it'd satisfy the first prototype (kind of "self" though), but the "NotImplementedError" to me hints at some deeper problem. So, how *do* I create the first of m x n meshes? Liebe Grüße, Sebastian ------------------------------------------------------------------------------ Start uncovering the many advantages of virtual appliances and start using them to simplify application deployment and accelerate your shift to cloud computing. http://p.sf.net/sfu/novell-sfdev2dev _______________________________________________ Cel-main mailing list Cel-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/cel-main