The ceph connection state "DEAD" is never set and is therefore not
needed.  Eliminate it.

Signed-off-by: Alex Elder <[email protected]>
---
 include/linux/ceph/messenger.h |    1 -
 net/ceph/messenger.c           |    6 ------
 2 files changed, 0 insertions(+), 7 deletions(-)

diff --git a/include/linux/ceph/messenger.h b/include/linux/ceph/messenger.h
index 2521a95..aa506ca 100644
--- a/include/linux/ceph/messenger.h
+++ b/include/linux/ceph/messenger.h
@@ -119,7 +119,6 @@ struct ceph_msg_pos {
 #define CLOSED         10 /* we've closed the connection */
 #define SOCK_CLOSED    11 /* socket state changed to closed */
 #define OPENING         13 /* open connection w/ (possibly new) peer */
-#define DEAD            14 /* dead, about to kfree */
 #define BACKOFF         15

 /*
diff --git a/net/ceph/messenger.c b/net/ceph/messenger.c
index 1a80907..42ca8aa 100644
--- a/net/ceph/messenger.c
+++ b/net/ceph/messenger.c
@@ -2087,12 +2087,6 @@ bad_tag:
  */
 static void queue_con(struct ceph_connection *con)
 {
-       if (test_bit(DEAD, &con->state)) {
-               dout("queue_con %p ignoring: DEAD\n",
-                    con);
-               return;
-       }
-
        if (!con->ops->get(con)) {
                dout("queue_con %p ref count 0\n", con);
                return;
--
1.7.5.4


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