I'm anxious to start making maps! 
The "real world" physics add a whole new level of map-making fun!



On Wed, 15 Dec 2004 01:06:56 -0500, Jim Davis
<[EMAIL PROTECTED]> wrote:
> I played through the last bit of "Nova Prospekt" and straight on through
> today (the street battles were amazing, but I kept thinking "I must be near
> the end!" and they just kept coming!)
> 
> Now that there's two it's official: nobody plays "Half-Life" for the
> endings.  ;^)
> 
> Still - aside from being climax-impaired the game was incredible.  I really
> think that the direct manipulation of the environment will be the thing that
> sticks here.  When "Trespasser" tried it a few years ago and botched it up
> so, so, SO badly interest just waned.
> 
> Half-Life 2 just threw it back into the fore and did it right.  To borrow
> from the "The Family Guy": "Hey!  That's imitatable!"
> 
> The squad combat was good, but still had many of the same problems squad
> combat has had since the first game (when your "squad" was one or two
> people).  Your squad often did moronic things (standing in the line of fire,
> not hiding, etc) and tended to get in the way in tight places.
> 
> Still, even there (the roughest area of the game I thought), the problems
> were only mildly annoying, not show stoppers.
> 
> I can't wait for the mods to start rolling in!
> 
> Jim Davis
> 
> 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Special thanks to the CF Community Suite Gold Sponsor - CFHosting.net
http://www.cfhosting.net

Message: http://www.houseoffusion.com/lists.cfm/link=i:5:140479
Archives: http://www.houseoffusion.com/cf_lists/threads.cfm/5
Subscription: http://www.houseoffusion.com/lists.cfm/link=s:5
Unsubscribe: http://www.houseoffusion.com/cf_lists/unsubscribe.cfm?user=89.70.5
Donations & Support: http://www.houseoffusion.com/tiny.cfm/54

Reply via email to