I'm anxious to start making maps! The "real world" physics add a whole new level of map-making fun!
On Wed, 15 Dec 2004 01:06:56 -0500, Jim Davis <[EMAIL PROTECTED]> wrote: > I played through the last bit of "Nova Prospekt" and straight on through > today (the street battles were amazing, but I kept thinking "I must be near > the end!" and they just kept coming!) > > Now that there's two it's official: nobody plays "Half-Life" for the > endings. ;^) > > Still - aside from being climax-impaired the game was incredible. I really > think that the direct manipulation of the environment will be the thing that > sticks here. When "Trespasser" tried it a few years ago and botched it up > so, so, SO badly interest just waned. > > Half-Life 2 just threw it back into the fore and did it right. To borrow > from the "The Family Guy": "Hey! That's imitatable!" > > The squad combat was good, but still had many of the same problems squad > combat has had since the first game (when your "squad" was one or two > people). Your squad often did moronic things (standing in the line of fire, > not hiding, etc) and tended to get in the way in tight places. > > Still, even there (the roughest area of the game I thought), the problems > were only mildly annoying, not show stoppers. > > I can't wait for the mods to start rolling in! > > Jim Davis > > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Special thanks to the CF Community Suite Gold Sponsor - CFHosting.net http://www.cfhosting.net Message: http://www.houseoffusion.com/lists.cfm/link=i:5:140479 Archives: http://www.houseoffusion.com/cf_lists/threads.cfm/5 Subscription: http://www.houseoffusion.com/lists.cfm/link=s:5 Unsubscribe: http://www.houseoffusion.com/cf_lists/unsubscribe.cfm?user=89.70.5 Donations & Support: http://www.houseoffusion.com/tiny.cfm/54
