> -----Original Message-----
> From: Angel Stewart [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, January 05, 2005 1:50 PM
> To: CF-Community
> Subject: RE: Longhorn Avalon 3D engine demo
> 
> If it is a tool to build Visual 3D interfaces, then the editor needs to be
> able to graphically represent and define these 3D Visual
> spaces in order to be truly useful.

True - but I'm sure they'll be there.  I don't see this as anything
different than MXML (used for building Flex applications).  The language is
handwritable, but you wouldn't really want to do it.

>From the video it seemed like you could also take a "hybrid" approach and
import models and geometry from a third party source and just link them
together with the XML.

I'm not sure how it'll work out, but I feel confident that MS will provide a
visual tool for authoring.

As far the talk about "replacing the web as the interface model" I've not
seen anything in that vein.  The Web isn't a visual model, it's a conceptual
model - the stuff in the video seemed purely a visual model with no
usability applied to it.

I'm sure MS will improve usability using Avalon, but I thought that Avalon
just covered the technology not the UI standards?

Jim Davis




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