....um high-definition board games.  With vector units and execution paths.
And shader performance!

Anyway speaking of all this I found this a great read:

http://www.pointlesswasteoftime.com/games/manifesto.html

It talks about what's really important - the games - and how they need to be
improved.

For my part I think that the system specs are so completely secondary
(developer's never begin to really push a system to its limits until three
or four years in anyway).

I really think that this generation's bottleneck will be developer time and
asset production.

Jim Davis





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