Well - I finished the story missions.  I could still do a lot, but I
probably won't.

I finished the story, got most of the export cars, got mostly gold in most
of the schools, did all but two of the "asset property" missions, dated all
but one of the girls (but never got 100% with any of them), got "hitman" in
all weapons, bought all of the safe houses, did the pimping missions, maxed
my driving and motorcycle skills, got all 100 gang tags, got all 50
horseshoes, did all of Zero's RC missions, and got 100% of the available
neighborhoods in the turf wars.

With all of that my "percent complete on the game" isn't even 80%.

I could still do all of the races, get gold in all of the schools, do the
dry-dock motorcycle challenge, finish the rest of the export board, get all
my dating scores up to 100%, finish the delivery missions to get the other
asset properties, get the rest of the stunt jumps, get the rest of the
oysters, get the rest of the photo ops, do the freight train missions,
complete the ambulance/firetruck/police/taxi car missions and do all of the
stadium events.

Forgetting all of that I could still (just for fun and profit) do the
low-rider challenge, perform burglaries, do the shooting range challenges,
play one of four video games, play pool, play basketball, gamble on any of
six or so games, go dancing, primp with barbers, tattoos or new clothes,
trick out cars at the mod garages or grab a friend and play any of around 10
two player missions.

Lacking all of that I could still just mug pedestrians, jack cars, and have
harrowing police chases.

What continuously strikes me about the game is how truly and honestly crappy
it is in every detail but how stunning it is when considered as a whole.
Any particular aspect of the game really sucks.  It looks bad, it has awful
physics and there are cheap deaths galore.  The camera is unhelpful to say
the least and the game's interface really sucks.

This last bit was most annoying throughout.  The map in the game was next to
useless.  Many important places weren't represented (police stations,
hospitals, Off-track-betting parlors, etc) and the map was so lo res it just
didn't help you find things.  Also this game was very three-dimensional but
the map didn't help there at all - you'd be driving across what looks like a
plain only find a 100' cliff.

The interface for changing clothes is murder... it takes far, far too long
and too many selections to change a suit of clothes.  The time it took to
eat and navigate the menu was also annoying.

The play area was so damn big but there were few concessions for this.  In
GTA3 for example "gift" weapons (weapons earned for collecting) spawned at
all your safe houses.  In San Andreas they spawn only at one (I would have
been happy with them just appearing at the three primary locations).

There's only one place to get or do a lot of things.  When you find a car
suitable for export you've really no choice but to drive it from wherever
you are to the Easter Basin Docks - which could easily be a drive of 25
minutes.  There's only once place to get the jet pack and it disappears when
you're done with it (you can't store it in a garage like other vehicles).

The asset properties were a good idea: but you have to visit each property
EVERY (game) DAY to reap the most rewards.  Asset properties also don't show
up on the map - which means you have to remember where they are - it can
easily take an hour to visit all of your properties.

The game has tons of cheap, cheap, cheap deaths (or mission failures).
Nothing is to terribly hard, but I had several moments where poor design
almost made me leave the game.

For example the "Turf Wars" were okay, but the waves of enemies would often
get lost and end up many blocks from the "war zone".  If you went to get
them you risked losing the battle for leaving the zone for too long.  (And
let's not mention the annoyance of not being able to start a turf war
because some of the "neighborhoods" were so damn hard small or hard to see
on the map).

I lost several driving missions because it started to rain in the mission (a
normal, but random event) and rain causes most cars to slide around like
drunken figure skaters.

I was very often shot to death because the auto-aim would select the
completely harmless pedestrian behind the cop shooting me in the face.

The weapon classes were utterly annoying.  You could only carry one of any
weapon: so you might spend some time collecting ammunition for a certain
pistol.  However then a mission would come along which forced a different
kind of pistol on you and all that work was lost.  You couldn't swap a
weapon to see what it was and pick back up the previous weapon - it's an all
or nothing choice.

These classes were also rather restrictive: you could carry either grenades,
Molotov cocktails or satchel charges but not all of them - even tho' they
have completely different functions and uses. 

All told I really loved the game... but it's hard to say why since every
time I think about any particular thing I realize I hated that.  ;^)

Jim Davis





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