But your most vanilla plays are your running plays which:
1) Keep the clock running
2) Reduce the risk of injury
3) Reduce the risk of turnover
4) Are a great chance for younger players to practice the basic fundamentals 
in a game atmosphere.

Why run screens and reverses and play action passes....when the game is well 
in hand?

By the way....Texas Tech was beating my K-State Wildcats by 50 points with 
14 seconds left in the game....and they were in the shotgun, throwing the 
ball into the endzone as time expired.

That's just bein' a$$holes.


>I have always thought a little different.  Don't strip your offense but do
> work all the subs in and get them some playing time in the system.  If 
> they
> cannot stop your backups, they don't need to be playing competitive 
> sports.
>
> On 12/6/05, G <[EMAIL PROTECTED]> wrote:
>>
>> My take on this has always been: If your team is way up, and the outcome
>> of
>> the game is no longer in doubt, strip your offense down to it's most
>> vanilla
>> plays, and put in some of your backups (ie. take out starters you don't
>> want
>> to get hurt).
>>
>> If at that point they still can't stop you...that's their problem and
>> you're
>> off the hook.
>>
>
>
> 

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