But your most vanilla plays are your running plays which: 1) Keep the clock running 2) Reduce the risk of injury 3) Reduce the risk of turnover 4) Are a great chance for younger players to practice the basic fundamentals in a game atmosphere.
Why run screens and reverses and play action passes....when the game is well in hand? By the way....Texas Tech was beating my K-State Wildcats by 50 points with 14 seconds left in the game....and they were in the shotgun, throwing the ball into the endzone as time expired. That's just bein' a$$holes. >I have always thought a little different. Don't strip your offense but do > work all the subs in and get them some playing time in the system. If > they > cannot stop your backups, they don't need to be playing competitive > sports. > > On 12/6/05, G <[EMAIL PROTECTED]> wrote: >> >> My take on this has always been: If your team is way up, and the outcome >> of >> the game is no longer in doubt, strip your offense down to it's most >> vanilla >> plays, and put in some of your backups (ie. take out starters you don't >> want >> to get hurt). >> >> If at that point they still can't stop you...that's their problem and >> you're >> off the hook. >> > > > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Discover CFTicket - The leading ColdFusion Help Desk and Trouble Ticket application http://www.houseoffusion.com/banners/view.cfm?bannerid=48 Message: http://www.houseoffusion.com/lists.cfm/link=i:5:186105 Archives: http://www.houseoffusion.com/cf_lists/threads.cfm/5 Subscription: http://www.houseoffusion.com/lists.cfm/link=s:5 Unsubscribe: http://www.houseoffusion.com/cf_lists/unsubscribe.cfm?user=11502.10531.5 Donations & Support: http://www.houseoffusion.com/tiny.cfm/54
