> From: Larry Lyons <[EMAIL PROTECTED]>
> Content-Type: text/plain
> 
> > "Aggressive Behavior" is very different from violent acts - especially 
> > on the scale that we're discussing (premeditated mass-murder).
> > 
> One of the studies I quoted used as a measure of aggressive behavior how many 
> fights the kids were involved in at school, and also whether they agressed 
> against their teachers.
> 
> From what I remember of the fights I got into at school, I'd call that sort 
> of aggressive behavior violent.

Kids fight, physically, much more often than adults in any case.  Kids are just 
learning how to react to uncomfortable situations.  Emulating games in 
real-world situation will definately lead to problems - and it, in my opinion, 
an education and moderation issue.  Parents need to both limit their children's 
play and teach them how to respond better.  Kids get over this - they learn how 
to better deal.

Games (well, depending on the game) also greatly improve math and reading 
skills.  They encourage cooperative, prosocial play (for example this small 
study: http://www.jyi.org/volumes/volume11/issue2/articles/lee.html) and 
increase understanding of abstract ideas.  Games have also been shown to reduce 
pain and anxiety in young burn victims.

Read some of the criticisms of the negative studies by the likes of Karen 
Sternheimer or Henry Jenkins.  The question is far from "answered":

Here are are few recents reports of contradictory works:

http://gamepolitics.com/2007/02/19/researcher-finds-scant-evidence-linking-violent-games-with-aggressive-behavior/#more-703
http://www.swin.edu.au/corporate/marketing/mediacentre/core/releases_article.php?releaseid=884

But forget all of that for a moment.

Are you honestly suggesting that an increase in indcidents fist-fights as a 
child will lead to the crimes that we're discussing?  Again, if that were case 
where is the correlated increase in violent crime considering the massive 
popularity of these games?  Where are the studies showing that violent 
criminals are more likely to be gamers?

Do you have information that shows an increase in childhood non-criminal 
violence in correlation to the rise of video games?  At least in that arena I 
would think such a socially pervasive phenomenom should have have had 
measurable effects if indeed it were causal.

Jack Thompson claims that these games CAUSE school shootings - are you making 
(or defending) that claim?  He's made the claim that this was a fundamental 
issue of the VT shootings - despite the fact that no real evidence has surfaced 
that this kid even PLAYED games.

Even if the findings you've quoted are completely, 100% correct in all 
conclusions it still doesn't create a defense for Jack Thompson.  He's an 
asshole using this tradgedy to push his twisted, false agenda.

Again, violence is a fundamental aspect of humanity.  Teaching children how to 
deal with it is a basic part of creating society.  Video games are far from the 
only violent media available and other violent media have been shown to 
increase aggression on par with them (for example, 2000-year-old literature 
increases aggressiveness: 
http://deseretnews.com/dn/view/0,1249,660199036,00.html ).

We need to stop demonizing such fundamental aspects of our culture and 
understand them.  People like representations of violence.  For the vast, vast 
majority this in no way leads to more violent behavior.

Jim Davis



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