> -----Original Message-----
> From: Mary Jo Sminkey [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, August 21, 2007 11:41 AM
> To: CF-Community
> Subject: Re: Game Consoles
> 
> >Personally I think you'd do better with a PS2 and the Eyetoy camera.
> Both
> >the console and the camera will run you about $150 (less if you buy
> used).
> 
> Thanks for the information Jim. Do you have the Eyetoy? It sounds like
> a nice option for me but I'm concerned about all the reviews that talk
> about how picky it is with lighting. Like this one:

We've got two.  The original and a special, apparently "cooler" version that
came with Kinetic which came with a snap on fish-eye lens.  The lens on the
original was designed for focusing on a torso about 6-10' away.  Kinetic was
much more of a "whole body" game so the wide-angle lens (which actually
works with any EyeToy) was included. 

We've had it four different rooms across several apartments/houses now.  The
EyeToy does like light - a lot - it's really no better or different in this
than any cheapy web cam (for that's what is). 

Natural ambient light is best (just because it's brightest) but the sun
shining right in the lens will kill it.  Right now we have a huge living
room with an offset picture window.  Nearly perfect conditions.  But the
camera also works in the basement playroom with only basement windows and
one, two-bulb ceiling fixture. 

One key is the direction of the lighting.  Ambient back lighting is best
(but not so much that the camera is flooded).  Directional lighting (such as
the floodlight mentioned in the review you posted) is probably the worst -
it creates nasty contrasts of extremely bright and extremely dark that are
the bane of all digital cameras. 

In our experience if you need extra light a simple post-style "torch" lamp
(you know the kind - there's one in almost every students apartment) works
great (we needed on in our last aparement). 

In general we've found that the camera works fine under normal lighting
conditions but works best when it's a brighter than we would normally have
the room.  The main thing to remember is that this is just a digital camera:
everything that turns your regular digicam pics to crap will screw this up
as well. 

There are a few other things as well.  All common sense really, but
important: 

+) Since the EyeToy works on edge detection lack of contrast can also affect
it.  Wearing a blue shirt while sitting in front of a blue wall on a blue
couch could confuse it.  In practice this has never really been a problem
but it's worth mentioning in case you're overly color-coordinated.  ;^) 

+) The EyeToy doesn't track "you" it tracks movement.  I've heard people
scream about how "it doesn't work" only to find that they've got it pointed
at a crowd of people... or a bird cage or a ceiling fan or some other source
of movement "noise".  A person working behind you can confuse it - it
doesn't know if it's two people or a four arm, two-headed person. 

+) Related to this I've also seen people really frustrated with the controls
- usually big "buttons" on screen.  They "press" the button and wait when
the EyeToy really needs to "wiggle" (wave your hand) over the button for a
second or two.  The interface is responsive (buttons which "see" movement
grow until they "pop" - the delay elminates stray movements). 

+) If you don't have enough room you won't be happy with it.  Again the
article you mentioned talked about how he was told to "step back"... well,
do it!  You can cheat at almost all the games by just standing two feet from
the camera but between 6 and 8 feet is ideal.  If you're too close all the
motion blends badly together.  I've found that the EyeToy and the Wii are
happiest with about the same distance from the screen although the EyeToy
usaully needs a little more "swing room" since motions are freer.

+) You'll probably never need to touch it but the lens is manual focus: you
have to twist it.  We had one friend that swore his was broken only to
discover that his kid had twiddled with the knob.  ;^)

The bottom line is that it's a digital camera (a cheapy one) and has all of
the downsides of digital cameras. 

As for the rest of the review I honestly don't know what he's talking about
- the camera itself has no interface or software.  It comes with one game
"EyeToy Play" and I have to assume that's what he's talking about. 

The only "personal information" that "Play" asks for is your name (to track
scores) and you can ignore that (there's a "play now!" option).  If you
create a profile the game takes still pictures of "record holders" and lets
you review a gallery of them (this is one of my kids favorite features). 

The tutorial is cute (an old lady in a mechanical room going bodily through
the mechanics), short - about three minutes tops - and completely optional. 

Honestly my kinds love both the Wii and the EyeToy (okay... they love games
in general) but the EyeToy games are significantly easier for my daughter
(only five) to play.  She still has lots of trouble with the neccessary
button presses on the Wii games - although she's a suprisingly good bowler
nonetheless. 

All I can really say is give it a try - you can always return it if your
room/area isn't compatible.

For what it's worth the "Eye" (for PS3) is designed to work in much lower
light (near infrared) and features a much improved omni-directional
microphone array.  No word yet, tho', if it's compatible with the older
EyeToy games (although we'll be finding out in October).

Jim Davis


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
ColdFusion is delivering applications solutions at at top companies 
around the world in government.  Find out how and where now
http://www.adobe.com/cfusion/showcase/index.cfm?event=finder&productID=1522&loc=en_us

Archive: 
http://www.houseoffusion.com/groups/CF-Community/message.cfm/messageid:240978
Subscription: http://www.houseoffusion.com/groups/CF-Community/subscribe.cfm
Unsubscribe: 
http://www.houseoffusion.com/cf_lists/unsubscribe.cfm?user=11502.10531.5

Reply via email to