> -----Original Message----- > From: Haggerty, Mike [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, November 27, 2002 10:03 AM > To: CF-Community > Subject: RE: Steel Battalions Review (RE: XBox games Was: omg > - the lawsui ts just got worse) > > > Really? What were the controllers like? Was it fast compared > to the N64 and other stuff from the day?
The controller was large for the time (although more comfortable than the Xbox controller, I think). The layout was okay: a d-pad in the upper left, two actions buttons on the upper right and two system control buttons in the middle. I would have prefered at least one more action button. I honestly can't remember if it had shoulder buttons or not... But I think not. The real trick, however, was the full phone pad below - 12 buttons layed out in a square. Games shipped with plastic overlays for the controller that assigned functions to those buttons. For example a mech game might overlay the mech on the pad so that pressing the upper right button was pressing its shoulder (thus firing the shoulder cannon). It was a cute (and very usable) gimmick, but one that didn't get much play. Jim Davis ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Archives: http://www.houseoffusion.com/cf_lists/index.cfm?forumid=5 Subscription: http://www.houseoffusion.com/cf_lists/index.cfm?method=subscribe&forumid=5 Structure your ColdFusion code with Fusebox. Get the official book at http://www.fusionauthority.com/bkinfo.cfm Unsubscribe: http://www.houseoffusion.com/cf_lists/unsubscribe.cfm?user=89.70.5
