Excellent post, Gel
sad, but true I'm afraid
-Ben

>HYPERLINK
>"http://www.joeuser.com/index.asp?AID=1644"http://www.joeuser.com/index.
>asp?AID=1644
>
>"I'm playing Knights of the Old Republic on the PC right now and it's
>painfully obviously that it was designed with a console in mind based on
>the annoying controls and inventory system. And the game suffers for it.
>
>The issue isn't whether the PC game market will die. It won't. The issue
>is whether PC games will be able to keep up with console games from a
>production values point of view. The answer to that is sadly...no with a
>few exceptions. So let me illustrate this with a report from the year
>2007. "
>
>"What this means though, from a retail point of view, is that when you
>go into the store to buy a game, it will be totally dominated by console
>games with a tiny area for PC games that will have (Wait for it) some
>sort of RTS, the first person shooter, the MMORPG, and a few other
>popular PC games that are either cross platform or fall into some unique
>category.
>
>This, of course, is what PC advocates fear. But I'm afraid it's
>inevitable. It's not that the PC market is dying. It's not and it's
>annoying when people try to argue that. The problem is that retailers
>can make more money on console games than PC games because console games
>have been growing in sales much faster than PC games have. "
>
>"And they already outsell most PC games.  So what are the reasons for
>this? Why not just keep using a PC for games? Why are developers moving
>to consoles?
>
>1. PCs are still relatively painful to use. The typical Windows
>user's computer barely boots. Come on, you know what I'm talking about.
>Many of you reading this are someone's "computer bitch" who goes over to
>their friends and neighbors houses to "fix" their computers. You get
>over there and find that 50+ spyware, DDOS clients, and other crap are
>being loaded on start-up. That Internet Explorer is so full of spam
>toolbars that you can barely see the page and the desktop is covered
>with icons.  And then you get the game and have to install it.  My
>Knights of the Old Republic took 30 minutes to install on my brand new
>Dell 2.8 GHz machine. Compare that with just putting in a CD and having
>it work.
>
>2. Copy Protection. Someone on Quarter To Three actually had a good
>solution to this. But it's not generally utilized.  Forcing people to
>have the CD in the drive negates the one major advantage PC games have -
>that you install them on the hard drive.  If I'm on-line, I shouldn't
>have to have the CD in the drive. Just have it contact some master
>server to "activate" it automatically. If they aren't on the net then
>sure, have the CD be in the drive. But this way at least those in the
>majority would never have to mess with copy protection in any real way.
>I wouldn't mind having to have the CD in the drive if I wasn't forced to
>install some 1 gig game to my hard disk before playing it.
>
>3. PERSONAL computers vs. PUBLIC televisions. My Game Cube can be
>played by my 3 year old son without any intervention from me. My 6 year
>old regularly plays Zelda on his own. But do I want these guys on my
>computer with their sticky hands? No way. And most people can't afford
>to have a "kid's computer" nor would they understand the logic of having
>one.
>
>4. Cost. The Game Cube is $99. A decent gaming rig is going to set
>you back $1000. Sure, you can do more with the computer but so what? If
>you're not doing games, a 5 year old PC will do most of the work that
>normal people do with a computer. This is almost certainly the biggest
>reason why consoles have gotten such huge numbers. How can you argue
>against $99 for a console that comes with games on it?  "
>
>-Gel
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