Not sure if it is sad.

I know I will probably not let my daughter use my computer and I will
probably end up buying her a console. She will get more from it.

Adam
  -----Original Message-----
  From: Ben Braver [mailto:[EMAIL PROTECTED]
  Sent: 27 November 2003 20:16
  To: CF-Community
  Subject: Re:Sad commentary on Retail PC Gaming

  Excellent post, Gel
  sad, but true I'm afraid
  -Ben

  >HYPERLINK
  >"http://www.joeuser.com/index.asp?AID=1644"http://www.joeuser.com/index.
  >asp?AID=1644
  >
  >"I'm playing Knights of the Old Republic on the PC right now and it's
  >painfully obviously that it was designed with a console in mind based on
  >the annoying controls and inventory system. And the game suffers for it.
  >
  >The issue isn't whether the PC game market will die. It won't. The issue
  >is whether PC games will be able to keep up with console games from a
  >production values point of view. The answer to that is sadly...no with a
  >few exceptions. So let me illustrate this with a report from the year
  >2007. "
  >
  >"What this means though, from a retail point of view, is that when you
  >go into the store to buy a game, it will be totally dominated by console
  >games with a tiny area for PC games that will have (Wait for it) some
  >sort of RTS, the first person shooter, the MMORPG, and a few other
  >popular PC games that are either cross platform or fall into some unique
  >category.
  >
  >This, of course, is what PC advocates fear. But I'm afraid it's
  >inevitable. It's not that the PC market is dying. It's not and it's
  >annoying when people try to argue that. The problem is that retailers
  >can make more money on console games than PC games because console games
  >have been growing in sales much faster than PC games have. "
  >
  >"And they already outsell most PC games.  So what are the reasons for
  >this? Why not just keep using a PC for games? Why are developers moving
  >to consoles?
  >
  >1. PCs are still relatively painful to use. The typical Windows
  >user's computer barely boots. Come on, you know what I'm talking about.
  >Many of you reading this are someone's "computer bitch" who goes over to
  >their friends and neighbors houses to "fix" their computers. You get
  >over there and find that 50+ spyware, DDOS clients, and other crap are
  >being loaded on start-up. That Internet Explorer is so full of spam
  >toolbars that you can barely see the page and the desktop is covered
  >with icons.  And then you get the game and have to install it.  My
  >Knights of the Old Republic took 30 minutes to install on my brand new
  >Dell 2.8 GHz machine. Compare that with just putting in a CD and having
  >it work.
  >
  >2. Copy Protection. Someone on Quarter To Three actually had a good
  >solution to this. But it's not generally utilized.  Forcing people to
  >have the CD in the drive negates the one major advantage PC games have -
  >that you install them on the hard drive.  If I'm on-line, I shouldn't
  >have to have the CD in the drive. Just have it contact some master
  >server to "activate" it automatically. If they aren't on the net then
  >sure, have the CD be in the drive. But this way at least those in the
  >majority would never have to mess with copy protection in any real way.
  >I wouldn't mind having to have the CD in the drive if I wasn't forced to
  >install some 1 gig game to my hard disk before playing it.
  >
  >3. PERSONAL computers vs. PUBLIC televisions. My Game Cube can be
  >played by my 3 year old son without any intervention from me. My 6 year
  >old regularly plays Zelda on his own. But do I want these guys on my
  >computer with their sticky hands? No way. And most people can't afford
  >to have a "kid's computer" nor would they understand the logic of having
  >one.
  >
  >4. Cost. The Game Cube is $99. A decent gaming rig is going to set
  >you back $1000. Sure, you can do more with the computer but so what? If
  >you're not doing games, a 5 year old PC will do most of the work that
  >normal people do with a computer. This is almost certainly the biggest
  >reason why consoles have gotten such huge numbers. How can you argue
  >against $99 for a console that comes with games on it?  "
  >
  >-Gel
  >
  >
  >
  >
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  >
  >
  >---
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  >

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