There certainly are ways to interpret self-intersecting polygons in a 
consistent manner. But is there a use-case for this in the realm of CF? For 
self-intersecting lines, this seems clear (any kind of route, for instance, 
from ships, planes, etc.), but for polygons, I struggle. Hence my intuition 
would be to at least discourage their use.

For a better understanding, I would rather look to other geo packages and 
standards than to inspiration from the world of graphic design. Starting points 
might be 
[Shapely](https://urldefense.us/v3/__https://shapely.readthedocs.io__;!!G2kpM7uM-TzIFchu!idhAoQ76_ui8lY2teNnycaX33NT7fBg4C2u4JKx1kuasbE4jZwXtJtlmIkPoubWnl7OBjzfFja0$
 ), 
[GEOS](https://urldefense.us/v3/__https://libgeos.org/__;!!G2kpM7uM-TzIFchu!idhAoQ76_ui8lY2teNnycaX33NT7fBg4C2u4JKx1kuasbE4jZwXtJtlmIkPoubWnl7OBI5FEIHc$
 ), or the OGC's [Simple Feature 
Access](https://urldefense.us/v3/__https://www.ogc.org/standards/sfa__;!!G2kpM7uM-TzIFchu!idhAoQ76_ui8lY2teNnycaX33NT7fBg4C2u4JKx1kuasbE4jZwXtJtlmIkPoubWnl7OBYYQPP4U$
 ).

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