----- Original Message -----
From: Barney Boisvert <[EMAIL PROTECTED]>
Date: Thursday, February 26, 2004 2:02 pm
Subject: RE: RE: What is a Factory?
> Factory objects exclusively from factories is a VERY good use of the
> pattern. If your objects are volitile enough to require a
> factory, the
> thing producing them has to be at least as volitile. Thus you
> almost have
> to use a factory to get the factory, though it's probably best
> implementedas a static method on the parent abstract factory.
>
> > -----Original Message-----
> > From: Kwang Suh [EMAIL PROTECTED]
> > Sent: Thursday, February 26, 2004 12:48 PM
> > To: CF-Talk
> > Subject: Re: RE: What is a Factory?
> >
> > Factories exist so that the developer doesn't need to worry
> > about what object they're creating (doing Foo foo = new Foo()
> > is considered very bad practice by some members of the OO
> > community). This way, one can change the factory to produce
> > different objects within an object hierarchy.
> >
> > Take a look here:
> > http://www.dofactory.com/Patterns/PatternFactory.aspx
> >
> > Personally, this is one of the more useful design patterns
> > out there, but I've seen it misused (I once saw a system that
> > used a factory object to create... factory objects).
> >
>
>
>
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