Heh... that sounds to me like the functionality described for
"Manager" objects. Or at least without more information about a
specific scenario, the way I think I'd be liable to design that sort
of thing would place this functionality in a Manager rather than a
Factory.

Thanks Mosh

> Isaac:

> A lot of times, a Factory is used to not only create but
> also to manage the
> creation of objects.  For example, in a situation where
> you want to support
> database connection pooling, you would use a Factory to
> manage the creation
> an/or reuse of connections.

> --
> Mosh Teitelbaum
> evoch, LLC
> Tel: (301) 942-5378
> Fax: (301) 933-3651
> Email: [EMAIL PROTECTED]
> WWW: http://www.evoch.com/

> -----Original Message-----
> From: S. Isaac Dealey [mailto:[EMAIL PROTECTED]
> Sent: Thursday, February 26, 2004 3:00 PM
> To: CF-Talk
> Subject: Re: What is a Factory?

> Boy that seems like a useless abstraction... The factory
> that is ...
> the Manager I understand, but it seems like if you wanted
> a new
> something to put into a manager, you'd just use "newThing
> = new
> Something(blah,blah)" instead of having a separate
> "factory" object to
> create them. Is there some other reason for it that I'm
> not aware of?

>> On Thu, 2004-02-26 at 11:17, Troy Simpson wrote:
>>> All,
>>>
>>> I noticed that some application user the terms Factory
>>> and Manager in
>>> the Class/Object Names.  Like AppFactory, AppManager,
>>> and
>>> EventManager
>>> in Mach-II
>>>
>>> 1. What is the general definition of a Factory?
>>> 2. What is the general definition of a Manager?

>> In a very basic way (from a java stand point) a factory
>> produces and a manager manages

>> so you'd tend to see stuff like

>> Thing thing = Factory.createInstance() not
>> Manager.createInstance()

>> Manager.add(thing)
>> not Factory.add(thing)

>> Pretty much just what you think it does :)

>> --
>> Rob <[EMAIL PROTECTED]>

>>

>
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