It is youth league so not beer but who is in charge of snacks.  :)

-----Original Message-----
From: Roger Austin [mailto:[email protected]] 
Sent: Tuesday, February 04, 2014 11:20 AM
To: cf-talk
Subject: RE: setting up team games


You also need to add in the constraints of who is home team and who has to 
bring the beer.

---- Chad Gray <[email protected]> wrote: 
> 
> So like on Friday night
> Team1 vs. Team2
> Team3 vs.Team4
> Team5 vs.Team6
> Team7 vs. Team8
> Team9 vs.Team10
> 
> On Saturday
> Team1 vs. team3
> Team2 vs....  this is where I choke...  :)
> 
> There has to be a way to loop over this and add one or something then when 
> you hit 11 reset that to 1????
> 
> See where I am going?
> 
> 
> 
> -----Original Message-----
> From: Robert Harrison [mailto:[email protected]] 
> Sent: Tuesday, February 04, 2014 11:06 AM
> To: cf-talk
> Subject: RE: setting up team games
> 
> 
> I assume you're using a data base and some sort of random generator program 
> to match up the teams.  If this is the case, just keep a history table of who 
> has played who, then when you run the random play generator, check the 
> history and do not allow repeats.  
> 
> If you're going to get 10 teams to play each other, it's going to take more 
> than 10 games to get them to play each other... I think that would take 90 
> games... unless not everyone is playing everyone.
> 
> Robert Harrison
> Director of Interactive Services
> 
> Austin & Williams
> Advertising I Branding I Digital I Direct
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> 
> -----Original Message-----
> From: Chad Gray [mailto:[email protected]]
> Sent: Tuesday, February 04, 2014 11:00 AM
> To: cf-talk
> Subject: setting up team games
> 
> 
> I am working on a website to keep track of baseball teams.  once section will 
> be to take like 10 teams and set them up to play each other over 10 games.
>  
> I would like to figure out a way to programmatically to take the 10 teams and 
> match them up with the other teams over the 10 games so they only play each 
> other once over the course of the 10 games.
>  
> Make sense?  I am sure it is something simple, but I can't get my head 
> wrapped around it.
>  
> Thanks!
> Chad
> 
> 
> 
> 
> 
> 



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