At 08:13 AM 12/31/2001 -0800, you wrote:
>At 06:31 AM 12/31/2001 -0500, you wrote:
> >It just seems funny that with things like automobiles, fashion, music, food,
> >etc. that once a product is slightly old or outdated, they do not make it
> >disappear, but rather sell at good discounts... certainly would like to see
> >that common prevailing mentality that exists everywhere else apply to
> >software...
>
>All the things you list are hard goods. They are physical things that are
>in inventory. Professional Software is Intellectual Property, not a package
>that sits on the shelf in Fry's.

   I want to point out that music is not a hard good, it is intellectual 
property.  Compact Discs, on the other hand, are hard goods.  And both 
music and software commonly come on compact discs.


>If you have a ton of fish that you caught
>and it is starting to smell, you have to sell it or you lose the money you
>spent catching it. Software isn't that way. We don't sit on thousands of
>boxes of CF in Ohio and send them out as we go. When we have a new version,
>there is NO old stock.

  :hmm:  That makes it sound like there is someone sitting somewhere with a 
CD Burner who will burn a CD each time someone wants to buy ColdFusion.  I 
would have expected that Macromedia (Microsoft / Lotus / whoever else ) 
manufactures and packages software (I.E. CDs) in bulk, just like a record 
company does with records.  If Macromedia (or Allaire) has (had) a way to 
precisely compute the demand numbers so that they can create a supply which 
is only equal to that of the demand, they should get out of the software 
business and sell the formula.


>If car manufacturers could work it out so that there was NONE of the
>previous models on car lots when they bring out the new lines, you can bet
>they would. Same with food. If you have a restaurant and buy beef, you
>really want to sell it the day you buy it and not offer it as a stew the
>next day. When PolyGram has 10,000 Eagles albums that didn't sell, they
>have to sell them as super values. It just is not the same as pro software.
>(Games of course are exactly like the consumer products you mention.)




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