Thanks!  Quick question before I review it in more details: what is the 
performance characteristics of this patch compared to the others?

On Aug 27, 2012, at 11:35 AM, Richard Trieu <[email protected]> wrote:

> Incorporated most of the suggestions into this patch.  Still using a double 
> pass over the constants for the reasons outlined below.
> 
> On Fri, Aug 17, 2012 at 10:00 PM, Ted Kremenek <[email protected]> wrote:
> BTW, I wrote this two days ago.  For some reason my mail client didn't send 
> it out until now.  My apologies for the delay.
> No worries.  Had some issues that cropped up on template diffing that took my 
> time. 
> 
> On Aug 15, 2012, at 10:11 PM, Ted Kremenek <[email protected]> wrote:
> 
>> On Aug 15, 2012, at 6:12 PM, Richard Trieu <[email protected]> wrote:
>> 
>>> On Tue, Aug 14, 2012 at 9:48 PM, Ted Kremenek <[email protected]> wrote:
>>> On Aug 14, 2012, at 2:32 PM, Richard Trieu <[email protected]> wrote:
>>> 
>>>> At a high level, I honestly find this logic to be more complicated than I 
>>>> would have expected.  The sorting seems unnecessary, and will report 
>>>> diagnostics in an unnatural order (first based on enum constant value, 
>>>> then on declaration order).  A straight linear pass seems more naturally 
>>>> to me, and DenseMap is very efficient.
>>>> Is there a comparison between the different containers in LLVM and the STL 
>>>> containers?
>>> 
>>> This is a reasonable place to start:
>>> 
>>>   http://llvm.org/docs/ProgrammersManual.html#ds_map
>>> 
>>> The key with DenseMap is that it is probed hashtable.  There is one big 
>>> allocation for the entire table, instead of a bunch of buckets.  When 
>>> applicable, it can be very fast, and feels like the right data structure to 
>>> use here.
>>> 
>>> Duplicate enum detection, now with DenseMap.  The DenseMap maps a int64_t 
>>> to a vector pointer.  0 and 1 were special keys for the DenseMap, so two 
>>> separate pointers special cased for them.   The vectors pointers are stored 
>>> in another vector in declaration order.  One pass is made over the enums to 
>>> find ones without initializers.  These are used to create vectors.  A 
>>> second pass through the enums populates the vectors.  Finally, a pass over 
>>> the vector of vectors is used to generate all the warnings and notes.
>>> 
>>> Run time is fairly consistent with the sorted vector implementation, which 
>>> is max %3 difference against control.
>>> <duplicate-enum-densemap.patch>
>> 
>> Thanks for working on this.  My main concern is this patch now has a lot of 
>> unnecessary malloc() traffic, which will certainly slow it down.  Comments 
>> inline:
>> 
>>> +
>>> +static int64_t GetInt64(const llvm::APSInt& Val) {
>>> +  return  Val.isSigned() ? Val.getSExtValue() : Val.getZExtValue();
>>> +}
>>> +
>>> +struct DenseMapInfoint64_t {
>>> +  static int64_t getEmptyKey() { return 0; }
>>> +  static int64_t getTombstoneKey() { return 1; }
>>> +  static unsigned getHashValue(const int64_t Val) {
>>> +    return (unsigned)(Val * 37);
>>> +  }
>>> +  static bool isEqual(const int64_t& LHS, const int64_t& RHS) {
>>> +    return LHS == RHS;
>>> +  }
>>> +};
>> 
>> This trait class doesn't look like it was actually used.  The DenseMap below 
>> just uses the default trait for int64_t.
>> 
>> I also still think we can so something a bit smarter here.  What I think we 
>> need to distinguish between is whether or not a constant has appeared more 
>> than once.  We're saving a bit of memory on the keys, but spending that 
>> savings elsewhere when we allocate the vectors unconditionally for each 
>> constant.
>> 
>>> +
>>> +// Emits a warning when an element is implicitly set a value that
>>> +// a previous element has already been set to.
>>> +static void CheckForDuplicateEnumValues(Sema &S, Decl **Elements,
>>> +                                        unsigned NumElements, EnumDecl 
>>> *Enum,
>>> +                                        QualType EnumType) {
>>> +  if (S.Diags.getDiagnosticLevel(diag::warn_duplicate_enum_values,
>>> +                                 Enum->getLocation()) ==
>>> +      DiagnosticsEngine::Ignored)
>>> +    return;
>>> +  // Avoid anonymous enums
>>> +  if (!Enum->getIdentifier())
>>> +    return;
>>> +
>>> +  // Only check for small enums.
>>> +  if (Enum->getNumPositiveBits() > 63 || Enum->getNumNegativeBits() > 64)
>>> +    return;
>>> +
>>> +  typedef llvm::SmallVector<EnumConstantDecl*, 4> SameValueVector;
>>> +  typedef llvm::DenseMap<int64_t, SameValueVector*> ValueToVectorMap;
>>> +  typedef llvm::SmallVector<SameValueVector*, 10> DoubleVector;
>>> +  ValueToVectorMap EnumMap;
>>> +  DoubleVector EnumVector;
>>> +  SameValueVector *ZeroVector = 0, *OneVector = 0;
>> 
>> It took me a while to understand what this was doing, so I feel it could 
>> really benefit from a comment.  This also appears to result in a ton of 
>> malloc traffic below.  Here's my suggestion:
>> 
>>   typedef llvm::SmallVector<EnumConstantDecl*, 3> ECDVector;
>>   typedef llvm::SmallVector<ECDVector *, 3> DuplicatesVector;
>> 
>>   typedef llvm::PointerUnion<EnumConstantDecl*, ECDVector *> DeclOrVector;
>>   typedef llvm::DenseMap<int64_t, DeclOrVector> ValueToVectorMap;
>> 
>>   DuplicatesVector DupVector;
>>   ValueToVectorMap EnumMap;
>> 
>> The trick here is that the DenseMap maps from a constant to the first 
>> EnumConstantDecl it encounters.  Only if we encounter a second 
>> EnumConstantDecl with the same enum value do we pay the cost of allocating 
>> another vector.  This will drastically optimize in the common case, as 
>> calling malloc() is really slow.  Right now the code appears to be doing a 
>> malloc() for every enum constant, which is going to really penalize us here.
>> 
>>> +
>>> +  for (unsigned i = 0; i < NumElements; ++i) {
>>> +    EnumConstantDecl *ECD = cast<EnumConstantDecl>(Elements[i]);
>>> +    if (!ECD) {
>>> +      for (DoubleVector::iterator I = EnumVector.begin(), E = 
>>> EnumVector.end();
>>> +           I != E; ++I)
>>> +        delete *I;
>>> +      return;
>>> +    }
>> 
>> I don't quite understand this loop through DoubleVector here, but it looks 
>> like logic in case we want to return early and cleanup.  Is there a case 
>> where the EnumConstantDecl can be null?
> 
> According to ActOnEnumBody, EnumConstantDecl is null if a diagnostic has 
> previously been emitted for the constant.  Since the enum is possibly 
> ill-formed, skip checking it.
>> 
>>> +
>>> +    if (ECD->getInitExpr())
>>> +      continue;
>>> +
>>> +    int64_t Val = GetInt64(ECD->getInitVal());
>>> +
>> 
>> Looks good.
>> 
>>> +    if (Val == 0) {
>>> +      if (ZeroVector) continue;
>>> +      ZeroVector = new SameValueVector();
>>> +      ZeroVector->push_back(ECD);
>>> +      EnumVector.push_back(ZeroVector);
>>> +    } else if (Val == 1) {
>>> +      if (OneVector) continue;
>>> +      OneVector = new SameValueVector();
>>> +      OneVector->push_back(ECD);
>>> +      EnumVector.push_back(OneVector);
>>> +    } else {
>>> +      if (EnumMap.find(Val) != EnumMap.end())
>>> +        continue;
>>> +      SameValueVector *ValueVector = new SameValueVector();
>>> +      ValueVector->push_back(ECD);
>>> +      EnumVector.push_back(ValueVector);
>>> +      EnumMap.insert(std::make_pair(Val, ValueVector));
>> 
>> The "find()" followed by the "insert()" is wasteful.  It results in two 
>> lookups to the hash table when we could have just used one.  More on that 
>> later.
>> 
>>> +    }
>>> +  }
>> 
>> IMO, this looks like a lot of complexity just to handle the fact that 0 and 
>> 1 are special values for the DenseMap.  I don't really see this as the right 
>> tradeoff; the code is more complicated with marginal impact on memory usage 
>> or performance.
>> 
>> If you humor me for a bit, consider using something else for the key, e.g.:
>> 
>> struct DupKey {
>>   int64_t val;
>>   bool isTombstoneOrEmptyKey;
>> };
>> 
>> The idea is if 'isTombStoneOrEmptyKey' is true, we can use val = 0 or val = 
>> 1 to represent empty keys or tombstone entries.  Otherwise, it's an int64_t, 
>> with the full range of values.  We can define a DenseMap trait to do the 
>> right thing.  Yes, this costs a tiny bit more in storage, but it allows the 
>> data structure to handle the complete set of values in your domain, instead 
>> of resorting to complicating the core algorithm.  What I see here now is the 
>> same code essentially duplicated twice, which makes it harder to read and 
>> more error prone.
>> 
>> If we use DupKey as our key for the DenseMap, we can instead do something 
>> like this:
>> 
>>    DeclOrVector &entry = EnumMap[Val];  // Use default construction of 
>> 'entry'.
>>    // Is the first time we encountered this constant?
>>    if (entry.isNull()) {
>>      entry = ECD;
>>      continue;
>>    }
>>    // Is this the second time we encountered this constant?  If so,
>>    // push the previous decl encountered and the one just encountered
>>    // to a vector of duplicates.
>>    if (EnumConstantDecl *D = entry.dyn_cast<EnumConstantDecl*>()) {
>>      ECDVector *Vec = new ECDVector();
>>      Vec->push_back(D);
>>      Vec->push_back(ECD);
>>      
>>      // Update the entry to refer to the duplicates.
>>      entry = Vec;
>> 
>>      // Store the duplicates in a vector we can consult later for
>>      // quick emission of diagnostics.
>>      DupVector.push_back(Vec);
>> 
>>      // On to the next constant.
>>      continue;
>>    }
>>    // Is this the third (or greater) time we encountered the constant?  If 
>> so,
>>    // continue to add it to the existing vector.
>>    ECDVector *Vec = entry.get<ECDVector*>();
>>    Vec->push_back(ECD);
>> 
>> 
>> With this code, we only allocate memory (beyond the DenseMap) when we 
>> encounter a duplicate that would be worth reporting.  In the common case, 
>> this savings in malloc traffic should be noticeable.
>> 
>> Notice also that I used:
>> 
>>      DeclOrVector &entry = EnumMap[Val];  // Use default construction of 
>> 'entry'.
>> 
>> This results in a single lookup in the hashtable.  Since we plan on adding a 
>> value for a key no matter what, by using this idiom we allow the DenseMap to 
>> default construct an entry if it doesn't exist.  This results in a single 
>> hashtable lookup, from which we can modify the value in place.  This is 
>> obviously faster than doing a hashtable lookup twice. 
>> 
>>> +
>>> +  for (unsigned i = 0; i < NumElements; ++i) {
>>> +    EnumConstantDecl *ECD = cast<EnumConstantDecl>(Elements[i]);
>>> +    if (!ValidDuplicateEnum(ECD, Enum))
>>> +      continue;
>>> +
>>> +    int64_t Val = GetInt64(ECD->getInitVal());
>>> +
>>> +    if (Val == 0) {
>>> +      if (!ZeroVector || *ZeroVector->begin() == ECD)
>>> +        continue;
>>> +      ZeroVector->push_back(ECD);
>>> +    } else if (Val == 1) {
>>> +      if (!OneVector || *OneVector->begin() == ECD)
>>> +        continue;
>>> +      OneVector->push_back(ECD);
>>> +    } else {
>>> +      ValueToVectorMap::iterator I = EnumMap.find(Val);
>>> +      if (I == EnumMap.end())
>>> +        continue;
>>> +      SameValueVector *V = I->second;
>>> +      if (*V->begin() == ECD)
>>> +        continue;
>>> +      V->push_back(ECD);
>>> +    }
>>> +  }
>> 
>> This second loop looks unnecessary.  I think we can do everything we need to 
>> count duplicates with one loop.  Of course the ValidDuplicateEnum() would 
>> need to be hoisted to the first loop.
> 
> Using two traverses allows two things to happen.  One, the first element in 
> the ECDVector will not have an initializer and will work with the warning.  
> Otherwise, the vector needs to be searched for a proper enum constant to use. 
>  Two, it prevents unneeded creation of ECDVectors.  If we have enum A { A1 = 
> 2, A2 = 2, A3 = 1, A4 = 1, A5}; vectors for values 1 and 2 are created using 
> a single pass while only a vector for 2 will be created using a double pass.
>> 
>>> +
>>> +  for (DoubleVector::iterator DoubleVectorIter = EnumVector.begin(),
>>> +                              DoubleVectorEnd = EnumVector.end();
>>> +       DoubleVectorIter != DoubleVectorEnd; ++DoubleVectorIter) {
>>> +    SameValueVector *V = *DoubleVectorIter;
>>> +    if (V->size() == 1)
>>> +      continue;
>>> +
>>> +    SameValueVector::iterator I = V->begin();
>>> +    S.Diag((*I)->getLocation(), diag::warn_duplicate_enum_values)
>>> +      << (*I)->getName() << (*I)->getInitVal().toString(10)
>>> +      << (*I)->getSourceRange();
>>> +    ++I;
>>> +    for (SameValueVector::iterator E = V->end(); I != E; ++I)
>>> +      S.Diag((*I)->getLocation(), diag::note_duplicate_element)
>>> +        << (*I)->getName() << (*I)->getInitVal().toString(10)
>>> +        << (*I)->getSourceRange();
>>> +    delete V;
>>> +  }
>> 
>> 
>> This is more or less the same, essentially it becomes:
>> 
>> for (DuplicateVector::iterator I = DupVector.begin(), E = DupVector.end(); I 
>> != E; ++I) {
>>    ECDVector *Vec = *I;
>>    // do the diagnostic logic ...
>>    delete *I;
>> }
>> 
>> Note that with my suggestions the vector has size on order of the number of 
>> duplicate constants, not the number of total constants.  If there are no 
>> duplicates, no work is required (including free'ing memory).
>> 
>>> +}
>>> +
>>>  void Sema::ActOnEnumBody(SourceLocation EnumLoc, SourceLocation LBraceLoc,
>>>                           SourceLocation RBraceLoc, Decl *EnumDeclX,
>>>                           Decl **Elements, unsigned NumElements,
>>> @@ -10709,6 +10868,7 @@
>>>      DeclsInPrototypeScope.push_back(Enum);
>>>  
>>>    CheckForUniqueEnumValues(*this, Elements, NumElements, Enum, EnumType);
>>> +  CheckForDuplicateEnumValues(*this, Elements, NumElements, Enum, 
>>> EnumType);
>>>  }
>>>  
>>>  Decl *Sema::ActOnFileScopeAsmDecl(Expr *expr,
>> 
>> I know this may all be nit-picky, but I really think trying to reduce the 
>> malloc() traffic is worth looking at to get a real understanding of the 
>> performance improvement that can be found here.
>> 
>> Thanks for forging ahead on this.
>> _______________________________________________
>> cfe-commits mailing list
>> [email protected]
>> http://lists.cs.uiuc.edu/mailman/listinfo/cfe-commits
> 
> 
> <duplicate-enum-densemap2.patch>

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