How fast?  (particularly compared to the first implementation, and relative to 
-fsyntax-only)

On Aug 28, 2012, at 11:48 AM, Richard Trieu <[email protected]> wrote:

> New patch with PointerUnion and DenseMap is slightly faster than the previous 
> DenseMap patch.
> 
> On Mon, Aug 27, 2012 at 9:51 PM, Ted Kremenek <[email protected]> wrote:
> Thanks!  Quick question before I review it in more details: what is the 
> performance characteristics of this patch compared to the others?
> 
> On Aug 27, 2012, at 11:35 AM, Richard Trieu <[email protected]> wrote:
> 
>> Incorporated most of the suggestions into this patch.  Still using a double 
>> pass over the constants for the reasons outlined below.
>> 
>> On Fri, Aug 17, 2012 at 10:00 PM, Ted Kremenek <[email protected]> wrote:
>> BTW, I wrote this two days ago.  For some reason my mail client didn't send 
>> it out until now.  My apologies for the delay.
>> No worries.  Had some issues that cropped up on template diffing that took 
>> my time. 
>> 
>> On Aug 15, 2012, at 10:11 PM, Ted Kremenek <[email protected]> wrote:
>> 
>>> On Aug 15, 2012, at 6:12 PM, Richard Trieu <[email protected]> wrote:
>>> 
>>>> On Tue, Aug 14, 2012 at 9:48 PM, Ted Kremenek <[email protected]> wrote:
>>>> On Aug 14, 2012, at 2:32 PM, Richard Trieu <[email protected]> wrote:
>>>> 
>>>>> At a high level, I honestly find this logic to be more complicated than I 
>>>>> would have expected.  The sorting seems unnecessary, and will report 
>>>>> diagnostics in an unnatural order (first based on enum constant value, 
>>>>> then on declaration order).  A straight linear pass seems more naturally 
>>>>> to me, and DenseMap is very efficient.
>>>>> Is there a comparison between the different containers in LLVM and the 
>>>>> STL containers?
>>>> 
>>>> This is a reasonable place to start:
>>>> 
>>>>   http://llvm.org/docs/ProgrammersManual.html#ds_map
>>>> 
>>>> The key with DenseMap is that it is probed hashtable.  There is one big 
>>>> allocation for the entire table, instead of a bunch of buckets.  When 
>>>> applicable, it can be very fast, and feels like the right data structure 
>>>> to use here.
>>>> 
>>>> Duplicate enum detection, now with DenseMap.  The DenseMap maps a int64_t 
>>>> to a vector pointer.  0 and 1 were special keys for the DenseMap, so two 
>>>> separate pointers special cased for them.   The vectors pointers are 
>>>> stored in another vector in declaration order.  One pass is made over the 
>>>> enums to find ones without initializers.  These are used to create 
>>>> vectors.  A second pass through the enums populates the vectors.  Finally, 
>>>> a pass over the vector of vectors is used to generate all the warnings and 
>>>> notes.
>>>> 
>>>> Run time is fairly consistent with the sorted vector implementation, which 
>>>> is max %3 difference against control.
>>>> <duplicate-enum-densemap.patch>
>>> 
>>> Thanks for working on this.  My main concern is this patch now has a lot of 
>>> unnecessary malloc() traffic, which will certainly slow it down.  Comments 
>>> inline:
>>> 
>>>> +
>>>> +static int64_t GetInt64(const llvm::APSInt& Val) {
>>>> +  return  Val.isSigned() ? Val.getSExtValue() : Val.getZExtValue();
>>>> +}
>>>> +
>>>> +struct DenseMapInfoint64_t {
>>>> +  static int64_t getEmptyKey() { return 0; }
>>>> +  static int64_t getTombstoneKey() { return 1; }
>>>> +  static unsigned getHashValue(const int64_t Val) {
>>>> +    return (unsigned)(Val * 37);
>>>> +  }
>>>> +  static bool isEqual(const int64_t& LHS, const int64_t& RHS) {
>>>> +    return LHS == RHS;
>>>> +  }
>>>> +};
>>> 
>>> This trait class doesn't look like it was actually used.  The DenseMap 
>>> below just uses the default trait for int64_t.
>>> 
>>> I also still think we can so something a bit smarter here.  What I think we 
>>> need to distinguish between is whether or not a constant has appeared more 
>>> than once.  We're saving a bit of memory on the keys, but spending that 
>>> savings elsewhere when we allocate the vectors unconditionally for each 
>>> constant.
>>> 
>>>> +
>>>> +// Emits a warning when an element is implicitly set a value that
>>>> +// a previous element has already been set to.
>>>> +static void CheckForDuplicateEnumValues(Sema &S, Decl **Elements,
>>>> +                                        unsigned NumElements, EnumDecl 
>>>> *Enum,
>>>> +                                        QualType EnumType) {
>>>> +  if (S.Diags.getDiagnosticLevel(diag::warn_duplicate_enum_values,
>>>> +                                 Enum->getLocation()) ==
>>>> +      DiagnosticsEngine::Ignored)
>>>> +    return;
>>>> +  // Avoid anonymous enums
>>>> +  if (!Enum->getIdentifier())
>>>> +    return;
>>>> +
>>>> +  // Only check for small enums.
>>>> +  if (Enum->getNumPositiveBits() > 63 || Enum->getNumNegativeBits() > 64)
>>>> +    return;
>>>> +
>>>> +  typedef llvm::SmallVector<EnumConstantDecl*, 4> SameValueVector;
>>>> +  typedef llvm::DenseMap<int64_t, SameValueVector*> ValueToVectorMap;
>>>> +  typedef llvm::SmallVector<SameValueVector*, 10> DoubleVector;
>>>> +  ValueToVectorMap EnumMap;
>>>> +  DoubleVector EnumVector;
>>>> +  SameValueVector *ZeroVector = 0, *OneVector = 0;
>>> 
>>> It took me a while to understand what this was doing, so I feel it could 
>>> really benefit from a comment.  This also appears to result in a ton of 
>>> malloc traffic below.  Here's my suggestion:
>>> 
>>>   typedef llvm::SmallVector<EnumConstantDecl*, 3> ECDVector;
>>>   typedef llvm::SmallVector<ECDVector *, 3> DuplicatesVector;
>>> 
>>>   typedef llvm::PointerUnion<EnumConstantDecl*, ECDVector *> DeclOrVector;
>>>   typedef llvm::DenseMap<int64_t, DeclOrVector> ValueToVectorMap;
>>> 
>>>   DuplicatesVector DupVector;
>>>   ValueToVectorMap EnumMap;
>>> 
>>> The trick here is that the DenseMap maps from a constant to the first 
>>> EnumConstantDecl it encounters.  Only if we encounter a second 
>>> EnumConstantDecl with the same enum value do we pay the cost of allocating 
>>> another vector.  This will drastically optimize in the common case, as 
>>> calling malloc() is really slow.  Right now the code appears to be doing a 
>>> malloc() for every enum constant, which is going to really penalize us here.
>>> 
>>>> +
>>>> +  for (unsigned i = 0; i < NumElements; ++i) {
>>>> +    EnumConstantDecl *ECD = cast<EnumConstantDecl>(Elements[i]);
>>>> +    if (!ECD) {
>>>> +      for (DoubleVector::iterator I = EnumVector.begin(), E = 
>>>> EnumVector.end();
>>>> +           I != E; ++I)
>>>> +        delete *I;
>>>> +      return;
>>>> +    }
>>> 
>>> I don't quite understand this loop through DoubleVector here, but it looks 
>>> like logic in case we want to return early and cleanup.  Is there a case 
>>> where the EnumConstantDecl can be null?
>> 
>> According to ActOnEnumBody, EnumConstantDecl is null if a diagnostic has 
>> previously been emitted for the constant.  Since the enum is possibly 
>> ill-formed, skip checking it.
>>> 
>>>> +
>>>> +    if (ECD->getInitExpr())
>>>> +      continue;
>>>> +
>>>> +    int64_t Val = GetInt64(ECD->getInitVal());
>>>> +
>>> 
>>> Looks good.
>>> 
>>>> +    if (Val == 0) {
>>>> +      if (ZeroVector) continue;
>>>> +      ZeroVector = new SameValueVector();
>>>> +      ZeroVector->push_back(ECD);
>>>> +      EnumVector.push_back(ZeroVector);
>>>> +    } else if (Val == 1) {
>>>> +      if (OneVector) continue;
>>>> +      OneVector = new SameValueVector();
>>>> +      OneVector->push_back(ECD);
>>>> +      EnumVector.push_back(OneVector);
>>>> +    } else {
>>>> +      if (EnumMap.find(Val) != EnumMap.end())
>>>> +        continue;
>>>> +      SameValueVector *ValueVector = new SameValueVector();
>>>> +      ValueVector->push_back(ECD);
>>>> +      EnumVector.push_back(ValueVector);
>>>> +      EnumMap.insert(std::make_pair(Val, ValueVector));
>>> 
>>> The "find()" followed by the "insert()" is wasteful.  It results in two 
>>> lookups to the hash table when we could have just used one.  More on that 
>>> later.
>>> 
>>>> +    }
>>>> +  }
>>> 
>>> IMO, this looks like a lot of complexity just to handle the fact that 0 and 
>>> 1 are special values for the DenseMap.  I don't really see this as the 
>>> right tradeoff; the code is more complicated with marginal impact on memory 
>>> usage or performance.
>>> 
>>> If you humor me for a bit, consider using something else for the key, e.g.:
>>> 
>>> struct DupKey {
>>>   int64_t val;
>>>   bool isTombstoneOrEmptyKey;
>>> };
>>> 
>>> The idea is if 'isTombStoneOrEmptyKey' is true, we can use val = 0 or val = 
>>> 1 to represent empty keys or tombstone entries.  Otherwise, it's an 
>>> int64_t, with the full range of values.  We can define a DenseMap trait to 
>>> do the right thing.  Yes, this costs a tiny bit more in storage, but it 
>>> allows the data structure to handle the complete set of values in your 
>>> domain, instead of resorting to complicating the core algorithm.  What I 
>>> see here now is the same code essentially duplicated twice, which makes it 
>>> harder to read and more error prone.
>>> 
>>> If we use DupKey as our key for the DenseMap, we can instead do something 
>>> like this:
>>> 
>>>    DeclOrVector &entry = EnumMap[Val];  // Use default construction of 
>>> 'entry'.
>>>    // Is the first time we encountered this constant?
>>>    if (entry.isNull()) {
>>>      entry = ECD;
>>>      continue;
>>>    }
>>>    // Is this the second time we encountered this constant?  If so,
>>>    // push the previous decl encountered and the one just encountered
>>>    // to a vector of duplicates.
>>>    if (EnumConstantDecl *D = entry.dyn_cast<EnumConstantDecl*>()) {
>>>      ECDVector *Vec = new ECDVector();
>>>      Vec->push_back(D);
>>>      Vec->push_back(ECD);
>>>      
>>>      // Update the entry to refer to the duplicates.
>>>      entry = Vec;
>>> 
>>>      // Store the duplicates in a vector we can consult later for
>>>      // quick emission of diagnostics.
>>>      DupVector.push_back(Vec);
>>> 
>>>      // On to the next constant.
>>>      continue;
>>>    }
>>>    // Is this the third (or greater) time we encountered the constant?  If 
>>> so,
>>>    // continue to add it to the existing vector.
>>>    ECDVector *Vec = entry.get<ECDVector*>();
>>>    Vec->push_back(ECD);
>>> 
>>> 
>>> With this code, we only allocate memory (beyond the DenseMap) when we 
>>> encounter a duplicate that would be worth reporting.  In the common case, 
>>> this savings in malloc traffic should be noticeable.
>>> 
>>> Notice also that I used:
>>> 
>>>      DeclOrVector &entry = EnumMap[Val];  // Use default construction of 
>>> 'entry'.
>>> 
>>> This results in a single lookup in the hashtable.  Since we plan on adding 
>>> a value for a key no matter what, by using this idiom we allow the DenseMap 
>>> to default construct an entry if it doesn't exist.  This results in a 
>>> single hashtable lookup, from which we can modify the value in place.  This 
>>> is obviously faster than doing a hashtable lookup twice. 
>>> 
>>>> +
>>>> +  for (unsigned i = 0; i < NumElements; ++i) {
>>>> +    EnumConstantDecl *ECD = cast<EnumConstantDecl>(Elements[i]);
>>>> +    if (!ValidDuplicateEnum(ECD, Enum))
>>>> +      continue;
>>>> +
>>>> +    int64_t Val = GetInt64(ECD->getInitVal());
>>>> +
>>>> +    if (Val == 0) {
>>>> +      if (!ZeroVector || *ZeroVector->begin() == ECD)
>>>> +        continue;
>>>> +      ZeroVector->push_back(ECD);
>>>> +    } else if (Val == 1) {
>>>> +      if (!OneVector || *OneVector->begin() == ECD)
>>>> +        continue;
>>>> +      OneVector->push_back(ECD);
>>>> +    } else {
>>>> +      ValueToVectorMap::iterator I = EnumMap.find(Val);
>>>> +      if (I == EnumMap.end())
>>>> +        continue;
>>>> +      SameValueVector *V = I->second;
>>>> +      if (*V->begin() == ECD)
>>>> +        continue;
>>>> +      V->push_back(ECD);
>>>> +    }
>>>> +  }
>>> 
>>> This second loop looks unnecessary.  I think we can do everything we need 
>>> to count duplicates with one loop.  Of course the ValidDuplicateEnum() 
>>> would need to be hoisted to the first loop.
>> 
>> Using two traverses allows two things to happen.  One, the first element in 
>> the ECDVector will not have an initializer and will work with the warning.  
>> Otherwise, the vector needs to be searched for a proper enum constant to 
>> use.  Two, it prevents unneeded creation of ECDVectors.  If we have enum A { 
>> A1 = 2, A2 = 2, A3 = 1, A4 = 1, A5}; vectors for values 1 and 2 are created 
>> using a single pass while only a vector for 2 will be created using a double 
>> pass.
>>> 
>>>> +
>>>> +  for (DoubleVector::iterator DoubleVectorIter = EnumVector.begin(),
>>>> +                              DoubleVectorEnd = EnumVector.end();
>>>> +       DoubleVectorIter != DoubleVectorEnd; ++DoubleVectorIter) {
>>>> +    SameValueVector *V = *DoubleVectorIter;
>>>> +    if (V->size() == 1)
>>>> +      continue;
>>>> +
>>>> +    SameValueVector::iterator I = V->begin();
>>>> +    S.Diag((*I)->getLocation(), diag::warn_duplicate_enum_values)
>>>> +      << (*I)->getName() << (*I)->getInitVal().toString(10)
>>>> +      << (*I)->getSourceRange();
>>>> +    ++I;
>>>> +    for (SameValueVector::iterator E = V->end(); I != E; ++I)
>>>> +      S.Diag((*I)->getLocation(), diag::note_duplicate_element)
>>>> +        << (*I)->getName() << (*I)->getInitVal().toString(10)
>>>> +        << (*I)->getSourceRange();
>>>> +    delete V;
>>>> +  }
>>> 
>>> 
>>> This is more or less the same, essentially it becomes:
>>> 
>>> for (DuplicateVector::iterator I = DupVector.begin(), E = DupVector.end(); 
>>> I != E; ++I) {
>>>    ECDVector *Vec = *I;
>>>    // do the diagnostic logic ...
>>>    delete *I;
>>> }
>>> 
>>> Note that with my suggestions the vector has size on order of the number of 
>>> duplicate constants, not the number of total constants.  If there are no 
>>> duplicates, no work is required (including free'ing memory).
>>> 
>>>> +}
>>>> +
>>>>  void Sema::ActOnEnumBody(SourceLocation EnumLoc, SourceLocation LBraceLoc,
>>>>                           SourceLocation RBraceLoc, Decl *EnumDeclX,
>>>>                           Decl **Elements, unsigned NumElements,
>>>> @@ -10709,6 +10868,7 @@
>>>>      DeclsInPrototypeScope.push_back(Enum);
>>>>  
>>>>    CheckForUniqueEnumValues(*this, Elements, NumElements, Enum, EnumType);
>>>> +  CheckForDuplicateEnumValues(*this, Elements, NumElements, Enum, 
>>>> EnumType);
>>>>  }
>>>>  
>>>>  Decl *Sema::ActOnFileScopeAsmDecl(Expr *expr,
>>> 
>>> I know this may all be nit-picky, but I really think trying to reduce the 
>>> malloc() traffic is worth looking at to get a real understanding of the 
>>> performance improvement that can be found here.
>>> 
>>> Thanks for forging ahead on this.
>>> _______________________________________________
>>> cfe-commits mailing list
>>> [email protected]
>>> http://lists.cs.uiuc.edu/mailman/listinfo/cfe-commits
>> 
>> 
>> <duplicate-enum-densemap2.patch>
> 
> 

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