Hi Matthew,

Could you point me to more information on how you got the plug-in mechanism to 
work with clang on Windows?

I understand the need to add access functions for static data, but I don't 
understand how you build the plugin DLL in general.

How does a clang.exe built from statically-linked libraries have the necessary 
exports to satisfy the dynamic loading of the plugin DLL?

How do you get the list of symbols to import in the plugin DLL build?  Do you 
manually collect it from a bare link of the plug-in .obj's with no library 
references?

Or did you succeed in building a DLL-based version of clang? (Not one big clang 
DLL like I was experimenting with, but the normal libraries as DLLs.)  If so, 
how did you do the exports and imports in general?

Doing so without declspec(import/export) seemed problematic because of the 16K 
limit on the number of exports or some-such.  I know exporting everything in 
one big DLL would exceed that, but I'm not sure about separate DLLs.

How do you register the plugin's action?  In my hack, I had to have the plugin 
DLL provide a named function derived from the plug-in name in order for clang 
to find it.

Thanks.

-John

From: Gao, Yunzhong
Sent: Wednesday, March 20, 2013 2:42 PM
To: Thompson, John
Cc: 'Matthew Curtis'; '[email protected]'
Subject: RE: [PATCH] Implement a sane plugin API for clang

Hi John,
The other day I ran across a post by Matthew of the Polly team and it seems 
that the Polly
team might have made some progress regarding plug-in support on Windows.
http://lists.cs.uiuc.edu/pipermail/llvm-commits/Week-of-Mon-20130311/168147.html

Although I do not fully understand their implementation, it sounds like the 
Polly team was
not trying to add __declspec(dllimport/dllexport) all over the clang/llvm 
source base. They
used a .def file to export the necessary symbols from the clang executable, and 
then they
just tried to use the imported symbols without __declspec(dllimport). According 
to the
MSDN blog entry below, dllimport is not necessary for function calls and is 
only necessary
for data access. I am cc'ing Matthew in case I misunderstood Polly's 
implementation.
http://blogs.msdn.com/b/russellk/archive/2005/03/20/399465.aspx?wa=wsignin1.0

I think both the Cygwin and the mingw environments on Windows provide a dlltool
executable that can automate the generation of .def files from either the 
object files or a
static library. I am not aware of equivalent tools in the Visual Studio 
package; you may have
to write some scripts to extract and package the symbols if you are using 
Visual Studio.

HTH,
- Gao


From: [email protected]<mailto:[email protected]> 
[mailto:[email protected]] On Behalf Of Thompson, John
Sent: Friday, March 15, 2013 6:04 PM
To: [email protected]<mailto:[email protected]>
Subject: RE: [PATCH] Implement a sane plugin API for clang

Hi Sean,

I missed the discussion, but I saw your message and wanted to find out where 
things stood on the plug-in API with respect to Windows.

A year or two ago I wrote a plug-in for Clang for generating LUA bindings, and 
developing on Windows, found that the plug-in mechanism didn't work on Windows, 
because it relies on how *nix systems do DLLs.  Unfortunately, in Windows land, 
a plug-in DLL would have to be linked with Clang libraries which are DLLs, and 
apparently building the Clang libraries as DLLs is problematic, due to the 
build system and the messy business of importing/exporting symbols.

I managed to skirt the issue by still building the plug-in against the static 
libraries, and hacking clang to look up call an entry point function with a 
name based on the plug-in name so it could hook up the objects in the plug-in.  
This, of course, was kind of dangerous, because the plugin module and the clang 
executable would have totally separate static data areas, not to mention the 
duplicated code segments.

Then I did some work on making a big Clang DLL, to skirt some of the DLL 
import/export issues, just exporting the symbol references needed between the 
driver and the library, using some header conventions for handling the exports. 
 I intended to pursue this further, and try to resolve the clang DLL build 
issues, but haven't been able to get back to it.

Has anyone else worked on resolving the plugin issues for Windows or the 
Clang-libraries-as-DLLs build?

-John

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