On 3/20/2013 8:17 PM, Thompson, John wrote:
Hi Matthew,
Could you point me to more information on how you got the plug-in
mechanism to work with clang on Windows?
I understand the need to add access functions for static data, but I
don't understand how you build the plugin DLL in general.
How does a clang.exe built from statically-linked libraries have the
necessary exports to satisfy the dynamic loading of the plugin DLL?
We made the following change to clang's tools/driver/CMakeLists.txt
diff --git a/tools/driver/CMakeLists.txt b/tools/driver/CMakeLists.txt
index 2545610..a3fe292 100644
--- a/tools/driver/CMakeLists.txt
+++ b/tools/driver/CMakeLists.txt
@@ -10,10 +10,17 @@ set( LLVM_LINK_COMPONENTS
selectiondag
)
+if(MSVC)
+ set(def_file "clang.def")
+else(MSVC)
+ set(def_file "")
+endif(MSVC)
+
add_clang_executable(clang
driver.cpp
cc1_main.cpp
cc1as_main.cpp
+ ${def_file}
)
target_link_libraries(clang
@@ -40,6 +47,10 @@ target_link_libraries(clang
set_target_properties(clang PROPERTIES VERSION
${CLANG_EXECUTABLE_VERSION})
+if(MSVC)
+ set_target_properties(clang PROPERTIES ENABLE_EXPORTS true)
+endif(MSVC)
+
add_dependencies(clang clang-headers)
if(UNIX)
Note that on Windows we only support CMake builds.
Documentation for ENABLE_EXPORTS is here:
http://www.cmake.org/cmake/help/v2.8.10/cmake.html#prop_tgt:ENABLE_EXPORTS
On the plug-in side we just added 'clang' to the list of Polly's target
link libraries.
How do you get the list of symbols to import in the plugin DLL build?
Do you manually collect it from a bare link of the plug-in .obj's with
no library references?
I wish I could say I did something intelligent here, but unfortunately
this was a manual process. I would attempt to link, note any unresolved
externals, add them to the def file, and then relink. I don't consider
this to be a maintainable solution in general. However at the time we
were under pressure to release and discovered our Windows issues very
late. So I did not spend much time thinking about a better solution to
managing the exports.
Or did you succeed in building a DLL-based version of clang? (Not one
big clang DLL like I was experimenting with, but the normal libraries
as DLLs.) If so, how did you do the exports and imports in general?
No. We're just building a stand-alone clang executable.
Doing so without declspec(import/export) seemed problematic because of
the 16K limit on the number of exports or some-such. I know exporting
everything in one big DLL would exceed that, but I'm not sure about
separate DLLs.
Hmm. We did not run into any size limitations. Perhaps because we were
exporting just what Polly needed.
How do you register the plugin's action? In my hack, I had to have
the plugin DLL provide a named function derived from the plug-in name
in order for clang to find it.
We didn't have to do anything special here. Static initializers in the
Polly dll run on load which register the Polly passes (see
lib/RegisterPasses.cpp in the Polly source). Is there a difference in
the way that back-end plug-ins work versus clang AST plug-ins?
Hope this helps.
Cheers,
Matthew
Thanks.
-John
*From:*Gao, Yunzhong
*Sent:* Wednesday, March 20, 2013 2:42 PM
*To:* Thompson, John
*Cc:* 'Matthew Curtis'; '[email protected]'
*Subject:* RE: [PATCH] Implement a sane plugin API for clang
Hi John,
The other day I ran across a post by Matthew of the Polly team and it
seems that the Polly
team might have made some progress regarding plug-in support on Windows.
http://lists.cs.uiuc.edu/pipermail/llvm-commits/Week-of-Mon-20130311/168147.html
Although I do not fully understand their implementation, it sounds
like the Polly team was
not trying to add __declspec(dllimport/dllexport) all over the
clang/llvm source base. They
used a .def file to export the necessary symbols from the clang
executable, and then they
just tried to use the imported symbols without __declspec(dllimport).
According to the
MSDN blog entry below, dllimport is not necessary for function calls
and is only necessary
for data access. I am cc'ing Matthew in case I misunderstood Polly's
implementation.
http://blogs.msdn.com/b/russellk/archive/2005/03/20/399465.aspx?wa=wsignin1.0
I think both the Cygwin and the mingw environments on Windows provide
a dlltool
executable that can automate the generation of .def files from either
the object files or a
static library. I am not aware of equivalent tools in the Visual
Studio package; you may have
to write some scripts to extract and package the symbols if you are
using Visual Studio.
HTH,
- Gao
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]] *On Behalf Of *Thompson, John
*Sent:* Friday, March 15, 2013 6:04 PM
*To:* [email protected] <mailto:[email protected]>
*Subject:* RE: [PATCH] Implement a sane plugin API for clang
Hi Sean,
I missed the discussion, but I saw your message and wanted to find out
where things stood on the plug-in API with respect to Windows.
A year or two ago I wrote a plug-in for Clang for generating LUA
bindings, and developing on Windows, found that the plug-in mechanism
didn't work on Windows, because it relies on how *nix systems do
DLLs. Unfortunately, in Windows land, a plug-in DLL would have to be
linked with Clang libraries which are DLLs, and apparently building
the Clang libraries as DLLs is problematic, due to the build system
and the messy business of importing/exporting symbols.
I managed to skirt the issue by still building the plug-in against the
static libraries, and hacking clang to look up call an entry point
function with a name based on the plug-in name so it could hook up the
objects in the plug-in. This, of course, was kind of dangerous,
because the plugin module and the clang executable would have totally
separate static data areas, not to mention the duplicated code segments.
Then I did some work on making a big Clang DLL, to skirt some of the
DLL import/export issues, just exporting the symbol references needed
between the driver and the library, using some header conventions for
handling the exports. I intended to pursue this further, and try to
resolve the clang DLL build issues, but haven't been able to get back
to it.
Has anyone else worked on resolving the plugin issues for Windows or
the Clang-libraries-as-DLLs build?
-John
--
Qualcomm Innovation Center, Inc. is a member of Code Aurora Forum, hosted by
The Linux Foundation
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