================ @@ -0,0 +1,47 @@ +//===- EntityName.h ---------------------------------------------*- C++ -*-===// +// +// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. +// See https://llvm.org/LICENSE.txt for license information. +// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception +// +//===----------------------------------------------------------------------===// + +#ifndef LLVM_CLANG_ANALYSIS_SCALABLE_ENTITY_NAME_H +#define LLVM_CLANG_ANALYSIS_SCALABLE_ENTITY_NAME_H + +#include "clang/Analysis/Scalable/Model/BuildNamespace.h" +#include "llvm/ADT/SmallString.h" +#include "llvm/ADT/StringRef.h" +#include <string> + +namespace clang { +namespace ssaf { + +/// Uniquely identifies an entity in a program. +/// +/// EntityName provides a globally unique identifier for program entities that remains +/// stable across compilation boundaries. This enables whole-program analysis to track +/// and relate entities across separately compiled translation units. +class EntityName { ---------------- ymand wrote:
nit: Consider `EntityID` -- its shorter and (IMO) more intuitive. I think of "name" more for circumstances where the identifier is readable. But, it's a matter of taste. https://github.com/llvm/llvm-project/pull/169131 _______________________________________________ cfe-commits mailing list [email protected] https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits
