colden added a comment. In https://reviews.llvm.org/D43700#1019505, @aganea wrote:
> Thanks for fixing this @zturner. I simply want to back-up what @probinson > says above - most of the games we do at Ubisoft are currently using a > different compilation toolchains for each platform (we ship at least 4-5 > platforms for each top game). It can be clang or it can be MSVC; and most of > the time it's different versions of clang. Our long-term goal is to > preferably have only one toolchain for all our platforms & all our targets - > that means one set of common g++ like flags, including Windows. +1, this is what we're going for on Lumberyard as well. Well put. https://reviews.llvm.org/D43700 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org http://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits