colden added a comment.

In https://reviews.llvm.org/D43700#1019505, @aganea wrote:

> Thanks for fixing this @zturner. I simply want to back-up what @probinson 
> says above - most of the games we do at Ubisoft are currently using a 
> different compilation toolchains for each platform (we ship at least 4-5 
> platforms for each top game). It can be clang or it can be MSVC; and most of 
> the time it's different versions of clang. Our long-term goal is to 
> preferably have only one toolchain for all our platforms & all our targets - 
> that means one set of common g++ like flags, including Windows.


+1, this is what we're going for on Lumberyard as well. Well put.


https://reviews.llvm.org/D43700



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