Companies are shifting to all kinds of low costs. The companies selling services and/or hardware are hard hit.
It is very difficult managing a company with a shrinking market. When people are let go the most productive go first. The company keeps on going with ever higher percentage of fat. We are seeing a major change and many giants are suffering. In my oppinion the situation is similar now to when we started going over to pcs around 80 but now we are going in for smartphones and clouds. J is good and well in the smartphones and in the browsers so no problems there. I almost feel sorry for some of the really big companies - only almost - actually not really - know a few and they are dinasaures who deserve to suffer. In music etc the middlemen are feeling the heat but the musicians are better off and in more and better contact with their audience. Adverticing seems to be giving money in various ways but it is an difficult market. You do not want spam. The social medias are in a strange situation. I am personally in favor of communication but hate spam and intrusive manners as many of them present. Games seem to be growing but it is ever harder to make money out of it. I have been making money out of working with tourism and it seems to be growing like many entertainment industries. Fluctuates quite a bit. - Björn Helgason gsm:6985532 skype:gosiminn On 23.2.2014 14:09, "Raul Miller" <[email protected]> wrote: > "games" covers a lot of ground. Football is a game, poker is a game, > farmville is a game, bunnies and burrows is a game (or it used to be), > ... > > Nowadays, there's a lot of money being made in "games as media" (World > of Warcraft is an example). There's so much money changing hands here > that more traditional media companies - music, television, movies - > are seeing their profits cut (and this change in profits is often > ascribed to online piracy). > > There are some really interesting economic lessons here. > > One of the most interesting issues, from my point of view, is the > concept of a "sharing economy" or a "gift economy". We have always had > advertising, and sales and profits have always depended on > advertising. But nowadays intense economic competition is pushing more > and more value into advertising. If you want to succeed you have to > give away more and more for free (and you still need to pull back > enough to eat, of course). Computers and the efficiencies they bring > make this possible, and necessary. > > So, for example, we are seeing successful advertisers putting more > effort into making their advertisements be entertaining. But it's even > deeper than that - the free software movement can also be seen as > advertising. Software professionals advertise their skills this way, > companies advertise their services this way, etc. > > And, in the games markets, we are more and more seeing "free to play" > games, where the game itself is a market place. [But most of them > fail, by not offering many payment options. Adults in different > countries don't even have the same currencies available to them, and > the younger crowd will tend to not have established credit ratings. On > the positive side, this makes it easier for their competition.] > > Meanwhile, different people have very different tastes, and ... we > also tend to be a bit picky: > http://en.wikipedia.org/wiki/Sturgeon's_law > > It's a fascinating set of issues and problems, and while some of the > implications are clear, some of them seem surprisingly non-obvious. > > Thanks, > > -- > Raul > ---------------------------------------------------------------------- > For information about J forums see http://www.jsoftware.com/forums.htm > ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
