Interfacing with the povray[1] should be quite feasible, as it is quite an easy format, if I remember correctly. The Euler math toolbox[2] does this, for example. [1]: http://www.povray.org/ [2]: http://euler.rene-grothmann.de/ On 26 May 2014 19:42, "Raul Miller" <[email protected]> wrote:
> It's pretty. > > I'm not sure I'd call it primitive - just a different style of work. > > To get something like the blender work I think we'd need multi-stage > graphics pipelines. (For example, take some image and project it onto a > surface.) > > There's also the matter of importing geometries that someone else built and > has made available. (I've a project I was working on to do that, but I > stalled because the x2j xml parser crashes on me for one of the xml files > (built by a python team) uses. And since then I've been allowing myself to > get too busy on other projects. I'm disappointed in myself.) > > Thanks, > > -- > Raul > > > On Mon, May 26, 2014 at 1:22 PM, Devon McCormick <[email protected]> > wrote: > > > I have not done anything in this space for a while, but here's some > > "alogrithmic art" I've done in past years using J: > > https://www.flickr.com/photos/photonatic/sets/72157600280547434/ . > > > > It's primitive by comparison to the Blender-generated pictures. > > > > > > On Mon, May 26, 2014 at 1:15 PM, Raul Miller <[email protected]> > > wrote: > > > > > J has great tools for manipulating data. It's fairly straightforward to > > > directly manipulate audio, 3d graphics, and so on. > > > > > > But we don't really use them for that very much. > > > > > > Here's an example of what someone has done using python (mostly in > > Blender > > > - he didn't write blender itself): > > > > > > https://www.flickr.com/photos/78284495@N00/sets/72157639439739576/ > > > > > > Now... since we probably do not have the time to re-invent all of the > > > python (nor javascript (nor sql (nor ...))) community's work, there's a > > > profusion of things we can do to integrate with the work of these other > > > communities. > > > > > > On the other hand, anything worth doing takes time. > > > > > > But it's been years since I've seen any high quality J graphics (for > > > example). (And that was a semi-commercial knot generation plugin for > some > > > other graphical system.) > > > > > > It would be interesting to hear feedback from people who have produced > > > pretty things in J. > > > > > > Thanks, > > > > > > -- > > > Raul > > > ---------------------------------------------------------------------- > > > For information about J forums see http://www.jsoftware.com/forums.htm > > > > > > > > > > > -- > > Devon McCormick, CFA > > ---------------------------------------------------------------------- > > For information about J forums see http://www.jsoftware.com/forums.htm > > > ---------------------------------------------------------------------- > For information about J forums see http://www.jsoftware.com/forums.htm > ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
