Interfacing with the povray[1] should be quite feasible, as it is quite an
easy format, if I remember correctly.
The Euler math toolbox[2] does this, for example.
[1]: http://www.povray.org/
[2]: http://euler.rene-grothmann.de/
On 26 May 2014 19:42, "Raul Miller" <[email protected]> wrote:

> It's pretty.
>
> I'm not sure I'd call it primitive - just a different style of work.
>
> To get something like the blender work I think we'd need multi-stage
> graphics pipelines. (For example, take some image and project it onto a
> surface.)
>
> There's also the matter of importing geometries that someone else built and
> has made available. (I've a project I was working on to do that, but I
> stalled because the x2j xml parser crashes on me for one of the xml files
> (built by a python team) uses. And since then I've been allowing myself to
> get too busy on other projects. I'm disappointed in myself.)
>
> Thanks,
>
> --
> Raul
>
>
> On Mon, May 26, 2014 at 1:22 PM, Devon McCormick <[email protected]>
> wrote:
>
> > I have not done anything in this space for a while, but here's some
> > "alogrithmic art" I've done in past years using J:
> > https://www.flickr.com/photos/photonatic/sets/72157600280547434/ .
> >
> > It's primitive by comparison to the Blender-generated pictures.
> >
> >
> > On Mon, May 26, 2014 at 1:15 PM, Raul Miller <[email protected]>
> > wrote:
> >
> > > J has great tools for manipulating data. It's fairly straightforward to
> > > directly manipulate audio, 3d graphics, and so on.
> > >
> > > But we don't really use them for that very much.
> > >
> > > Here's an example of what someone has done using python (mostly in
> > Blender
> > > - he didn't write blender itself):
> > >
> > > https://www.flickr.com/photos/78284495@N00/sets/72157639439739576/
> > >
> > > Now... since we probably do not have the time to re-invent all of the
> > > python (nor javascript (nor sql (nor ...))) community's work, there's a
> > > profusion of things we can do to integrate with the work of these other
> > > communities.
> > >
> > > On the other hand, anything worth doing takes time.
> > >
> > > But it's been years since I've seen any high quality J graphics (for
> > > example). (And that was a semi-commercial knot generation plugin for
> some
> > > other graphical system.)
> > >
> > > It would be interesting to hear feedback from people who have produced
> > > pretty things in J.
> > >
> > > Thanks,
> > >
> > > --
> > > Raul
> > > ----------------------------------------------------------------------
> > > For information about J forums see http://www.jsoftware.com/forums.htm
> > >
> >
> >
> >
> > --
> > Devon McCormick, CFA
> > ----------------------------------------------------------------------
> > For information about J forums see http://www.jsoftware.com/forums.htm
> >
> ----------------------------------------------------------------------
> For information about J forums see http://www.jsoftware.com/forums.htm
>
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