--- On Tue, 29/6/10, Matthew Toseland <t...@amphibian.dyndns.org> wrote:
> On Monday 28 June 2010 05:39:23 Tom
> Sparks wrote:
> > How would a Delay-tolerant network and a Mobile ad hoc
> network change freenet's protocol?
> 
> This is really a question for the tech list.
> 
> IMHO delay tolerant darknet is a potentially interesting
> area for Freenet. This would involve sneakernet (exchanging
> USB keys), short range high bandwidth transfers between
> mobile devices etc. It would be routed (allowing access to a
> wider range of data than what is on your direct friends'
> nodes). It would rely heavily on passive requests /
> subscriptions, as well as on requests being relayed over a
> period of days, whenever friends connect.. It would likely
> be rather slow, because each hop might take a day or more.
> It could take advantage of fast links where they are
> available however (e.g. underground wifi). It would be
> deployable in places where the Internet is so locked down
> that Freenet doesn't work. About half the devs think this is
> not something Freenet should ever deal with because e.g. it
> would need larger block sizes. But even if it is not Freenet
> it might reuse a lot of Freenet code. And it would have to
> be darknet: Data is only exchanged between people who have
> been pre-established as Friends. That means it is not ad
> hoc. If you are interested in ad hoc / opennet, have a look
> at Haggle, which essentially relies on mobile devices being
> able to broadcast requests for files to everyone in the
> immediate vicinity, with some opportunistic forwarding iirc.
> IMHO this is rather risky, which is why I suggest a delay
> tolerant darknet Freenet system might be possible.
>
I am writing a book/game/role-playing game addon about a fictional network and 
freenet is the closes network to my idea, but there are a few differences

* hash-based IP address
* gateways between city network and city-to-city network
* underwater network and surface to air network

tom sparks


      
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