--- On Tue, 29/6/10, Matthew Toseland <t...@amphibian.dyndns.org> wrote:
> > I am writing a book/game/role-playing game addon about
> a fictional network and freenet is the closes network to my
> idea, but there are a few differences
> > 
> > * hash-based IP address
> 
> You mean you have an internal, quasi-traceable addressing
> system? Or that your fictional network can relay TCP
> connections and other traffic to a hash-based endpoint?
no, world wide hash based endpoints system

> IMHO
> central but anonymous servers (like tor hidden servers) are
> a bit of advanced functionality that *may* happen eventually
> on Freenet but will be *SLOW* - and you can do a
> surprisingly large amount without centralised anything, just
> with distributed storage, scalable indexes, distributed
> revision control (git/mercurial), wikis, databases, etc. And
> they don't make much sense with sneakernet/high latency
> networking; you have to have an end-to-end network to have
> anything real time.

top speed of underwater Acoustic Modem is 128kbits (16kbytes)
I have not decided on the top speed of radio modems

> 
> > * gateways between city network and city-to-city
> network
<snip>
the Freenet is like the World wide web to this fictional world
> 
> > * underwater network and surface to air network
> 
<snip>
> Another interesting possibility - some of the network might
> be real time but low bandwidth. Maybe even some
> over-the-regular-internet stuff e.g. steganography faking
> VoIP calls, games etc. This can be combined with
> non-real-time links which are much higher bandwidth but also
> much higher latency, so the requests get relayed quickly but
> the data trickles back when possible.
there is no other protocol except for VOIP
>  
> 
> On the other hand if you are talking about a friendly
> environment where you can run Freenet openly across the
> Internet, the situation is completely different. Then you
> get into more general discussions of throttling, charging
> and deeper interference on commercial cell nets, mesh
> networking, user owned infrastructure, the relatively poor
> scalability of current ad hoc networking protocols (making
> centralised networks frequently the only practical
> solution), the relatively low bandwidth of wireless in
> general, the high cost and inconvenience of multiple
> directional antennas especially on rooftop mounted nodes,
> the reasonable hope that as processing power comes down the
> number of antennas will go up until you can have fourier
> arrays, and so on (see my blog post a few weeks back about
> disruptive hardware).

everyone get Iphone like device
the hash-key is from the owners biometric scan (finger print)
pre-installed is a freenet browser, freenet mail client

tom


      
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