--- On Tue, 29/6/10, Matthew Toseland <t...@amphibian.dyndns.org> wrote: > > I am writing a book/game/role-playing game addon about > a fictional network and freenet is the closes network to my > idea, but there are a few differences > > > > * hash-based IP address > > You mean you have an internal, quasi-traceable addressing > system? Or that your fictional network can relay TCP > connections and other traffic to a hash-based endpoint? no, world wide hash based endpoints system
> IMHO > central but anonymous servers (like tor hidden servers) are > a bit of advanced functionality that *may* happen eventually > on Freenet but will be *SLOW* - and you can do a > surprisingly large amount without centralised anything, just > with distributed storage, scalable indexes, distributed > revision control (git/mercurial), wikis, databases, etc. And > they don't make much sense with sneakernet/high latency > networking; you have to have an end-to-end network to have > anything real time. top speed of underwater Acoustic Modem is 128kbits (16kbytes) I have not decided on the top speed of radio modems > > > * gateways between city network and city-to-city > network <snip> the Freenet is like the World wide web to this fictional world > > > * underwater network and surface to air network > <snip> > Another interesting possibility - some of the network might > be real time but low bandwidth. Maybe even some > over-the-regular-internet stuff e.g. steganography faking > VoIP calls, games etc. This can be combined with > non-real-time links which are much higher bandwidth but also > much higher latency, so the requests get relayed quickly but > the data trickles back when possible. there is no other protocol except for VOIP > > > On the other hand if you are talking about a friendly > environment where you can run Freenet openly across the > Internet, the situation is completely different. Then you > get into more general discussions of throttling, charging > and deeper interference on commercial cell nets, mesh > networking, user owned infrastructure, the relatively poor > scalability of current ad hoc networking protocols (making > centralised networks frequently the only practical > solution), the relatively low bandwidth of wireless in > general, the high cost and inconvenience of multiple > directional antennas especially on rooftop mounted nodes, > the reasonable hope that as processing power comes down the > number of antennas will go up until you can have fourier > arrays, and so on (see my blog post a few weeks back about > disruptive hardware). everyone get Iphone like device the hash-key is from the owners biometric scan (finger print) pre-installed is a freenet browser, freenet mail client tom _______________________________________________ chat mailing list chat@freenetproject.org Archived: http://news.gmane.org/gmane.network.freenet.general Unsubscribe at http://emu.freenetproject.org/cgi-bin/mailman/listinfo/chat Or mailto:chat-requ...@freenetproject.org?subject=unsubscribe