http://rastergrid.com/blog/2010/02/instance-culling-using-geometry-shaders/

Here, it looks like someone has implemented something very like

   (#~ filter) data

in a modern GPU.

I wonder how long it will be until OpenGL with a modern GPU will be
powerful enough to implement J, and fast enough to have significant
speed advantages over the current pure cpu implementation?  (Though I
imagine we would want to have enough resources left over to support
some kind of gui -- perhaps
http://www.cegui.org.uk/wiki/index.php/Main_Page? -- I imagine some
people would be disappointed to have a GPU based J that could not
afford to render anything.)

-- 
Raul
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