http://rastergrid.com/blog/2010/02/instance-culling-using-geometry-shaders/
Here, it looks like someone has implemented something very like (#~ filter) data in a modern GPU. I wonder how long it will be until OpenGL with a modern GPU will be powerful enough to implement J, and fast enough to have significant speed advantages over the current pure cpu implementation? (Though I imagine we would want to have enough resources left over to support some kind of gui -- perhaps http://www.cegui.org.uk/wiki/index.php/Main_Page? -- I imagine some people would be disappointed to have a GPU based J that could not afford to render anything.) -- Raul ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
