Thing is, with these modern GPU cards, usually on a PCI-Express bus, is that you can have as many as you like...
Also it's not OpenGL that you'll be using to implement anything, more likely OpenCL (looking good currently, very C-like) http://www.khronos.org/opencl/ or NVIDIA's CUDA. Don't know if anything will come of it, but still fun to speculate... On Tue, 2011-03-01 at 13:07 -0500, Raul Miller wrote: > http://rastergrid.com/blog/2010/02/instance-culling-using-geometry-shaders/ > > Here, it looks like someone has implemented something very like > > (#~ filter) data > > in a modern GPU. > > I wonder how long it will be until OpenGL with a modern GPU will be > powerful enough to implement J, and fast enough to have significant > speed advantages over the current pure cpu implementation? (Though I > imagine we would want to have enough resources left over to support > some kind of gui -- perhaps > http://www.cegui.org.uk/wiki/index.php/Main_Page? -- I imagine some > people would be disappointed to have a GPU based J that could not > afford to render anything.) > ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
