On Thu, May 14, 2009 at 11:21 AM, Marc-Andre Decoste <[email protected]> wrote:
>    Since there is a change in the Windows specific code of the renderer host
> backing store (to draw the sub-rects of the passed bitmap), I thought my
> goof could have been in my adaptation of the Mac version of that code
> (http://codereview.chromium.org/108040/diff/2038/3040). But it seems to be
> working fine if I disable the other part of that change (which is to paint
> only sub-rectangles in the bitmap). So if I paint a complete bitmap, and
> pass it to the host with a list of sub-rectagles to draw... It works... So I
> guess the goof is in the code that paint sub-rectangles in the bitmap...
>    But this code works fine on Windows and is not done in a Windows specific
> way... So I'm kind of lost and don't know where to look... Anybody has a
> clue here?

What's the problem that you see?

Surely it could still be in the Mac specific code if you're painting
from the wrong regions in the bitmap?


AGL

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