Salut Adam,

   The problem is that I'm missing some refreshes... I see them more clearly
when interacting with Google maps, or a little HTML page I created that has
buttons that change the content of scattered table cells to force multiple
individual rect invalidations in one shot... And those don't display if I
try to paint individual rects in the bitmap...
   But it all works fine if I paint the whole bitmap, and then only draw the
sub-rects from the bitmap... This is why I think the new Mac specific code
is correct... Otherwise, I don't see how I would see the correct refreshes
in that latter case... Unless I missed something...

Thanks!

BYE
MAD

On Thu, May 14, 2009 at 2:27 PM, Adam Langley <[email protected]> wrote:

> On Thu, May 14, 2009 at 11:21 AM, Marc-Andre Decoste <[email protected]>
> wrote:
> >    Since there is a change in the Windows specific code of the renderer
> host
> > backing store (to draw the sub-rects of the passed bitmap), I thought my
> > goof could have been in my adaptation of the Mac version of that code
> > (http://codereview.chromium.org/108040/diff/2038/3040). But it seems to
> be
> > working fine if I disable the other part of that change (which is to
> paint
> > only sub-rectangles in the bitmap). So if I paint a complete bitmap, and
> > pass it to the host with a list of sub-rectagles to draw... It works...
> So I
> > guess the goof is in the code that paint sub-rectangles in the bitmap...
> >    But this code works fine on Windows and is not done in a Windows
> specific
> > way... So I'm kind of lost and don't know where to look... Anybody has a
> > clue here?
>
> What's the problem that you see?
>
> Surely it could still be in the Mac specific code if you're painting
> from the wrong regions in the bitmap?
>
>
> AGL
>

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