To answer the technical (non-political) part of this question.

Create a SkBitmap which backs to some pixels.  Create a SkCanvas on
top of it.  Call drawPaint or more directly drawColor.

On Wed, Aug 26, 2009 at 4:17 PM, Nico Weber <[email protected]> wrote:
>
> When I talked with Aaron, he said porting the shelf to OS X isn't
> something I should tackle unless I'm _really_ running out of things to
> do, since they're not even sure they're going to keep it. Has this
> changed, or is the situation different on linux for some reason?
>
> Nico
>
> On Wed, Aug 26, 2009 at 4:12 PM, Paweł Hajdan
> Jr.<[email protected]> wrote:
>> How do I create a SkBitmap of arbitrary size, filled with color of my choice
>> (on Linux)?
>> I'd need that for Linux extension shelf, and the Windows code for that seems
>> not easily portable to Linux.
>> >
>>
>
> >
>

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