I'm doing some <video> UI refactoring to use GraphicsContext but noticed
drawPath() is unimplemented (causes linker error).
What's a good practice to implementing something no one has ever used
before?  Do we strive to be pixel perfect to GraphicsContextCG's
implementation?  I don't want to cause developer grief 6 months from now
when someone uses a broken drawPath() implementation :)

Andrew

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