Ah, that makes sense.  Writing it on top of GraphicsContext seems like a
great idea to me.-Darin

On Wed, Sep 30, 2009 at 11:38 AM, Andrew Scherkus <[email protected]>wrote:

> On Wed, Sep 30, 2009 at 1:07 AM, Darin Fisher <[email protected]> wrote:
>
>> Given that the video backend lives entirely outside of webkit, how would
>> this work?  (We don't have a webkit API for GraphicsContext.)
>
>
> This is the video "frontend" where the default UI is part of the
> RenderTheme.  The <video> UI is a decent amount of custom drawing code
> inside RenderThemeChromium[Skia/Mac] and maintaining both versions is
> painful.
>
>
>> Or, were you planning on moving portions of rendering
>> into WebMediaPlayerClientImpl?
>>
>> -Darin
>>
>> On Wed, Sep 30, 2009 at 12:18 AM, Andrew Scherkus 
>> <[email protected]>wrote:
>>
>>> I'm doing some <video> UI refactoring to use GraphicsContext but noticed
>>> drawPath() is unimplemented (causes linker error).
>>> What's a good practice to implementing something no one has ever used
>>> before?  Do we strive to be pixel perfect to GraphicsContextCG's
>>> implementation?  I don't want to cause developer grief 6 months from now
>>> when someone uses a broken drawPath() implementation :)
>>>
>>> Andrew
>>>
>>> >>>
>>>
>>
>

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