WebKit is C++.
Chromium uses WebKit as its rendering engine, through a Chromium WebKit API.
It uses Skia (open source) as its graphic engine - I believe it is replacing
Cairo.
It uses V8 (open source) as its JavaScript engine - which replaces
JavaScriptCore\SquirrelFish Extreme.

☆PhistucK


On Tue, Dec 29, 2009 at 17:39, Yves <[email protected]> wrote:

> Hi,
>
> I've recently stumbled upon WebKit.NET, a .NET wrapper and MSHTML
> replacement for the .NET platform. I downloaded everything I need,
> then built the WebKit source from svn.webkit.org and then built the
> WebKit.NET C# solution. I have also contacted the WebKit.NET author
> regarding a few questions about it all, mostly what's already
> supported and what not. He answered me that the WebKit Windows port
> with Cairo isn't very mature yet. Cairo is used as an open-source
> replacement for all the libs that Apple has put in their Safari
> browser.
>
> Now I'm puzzled because Google Chrome is somehow based on WebKit (from
> what I've found) and it probably doesn't use non-open Apple libs like
> QuickTime. And Google Chrome is supposed to be a stable and mature
> browser, at least there is such a branch. And Chromium is the very
> same as Google Chrome, just without "Google" in it, right? Then what's
> the difference between Chromium (or Chromium's version/port of WebKit)
> and WebKit itself that makes it open and stable? Is Cairo somewhere
> used in it? What is the relationship between Chromium and WebKit
> anyway? I've read the Chromium Wiki and its en.wikipedia.org article
> but I wasn't able to find out such basic information. It all starts
> with how to build it but omits to say what it is and what it consists
> of.
>
> Can someone clarify this for me, please?
>
> Then I'm also wondering whether a WebKit wrapper for .NET should use
> Apple's original version of WebKit or whether it's probably better to
> build upon Chromium's work. Does WebKit include some kind of image
> codecs or do I need Cairo or something for it? Could I just save space
> and let the comprehensive .NET framework handle some of the work? My
> WebKit build is currently 26 MB (7z-compressed 6 MB), most of which
> looks like Unicode support that could also be done by .NET...
>
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