I would definitely be interested in that, although I don't see a Windows
makefile in the ChuckSound github, so (being very ignorant about these
things) I can't tell if it's possible to compile for Windows. I also
shudder at the thought of scrounging up all the libraries that Csound will
need and trying to compile those first.
Pietari
On Mon, 05 Oct 2015 20:41:38 +0300, Forrest Curo <[email protected]>
wrote:
I am in the process of using the ChuckSound chugin to access fluidsynth
through the several fluidsyth opcodes available in csound..
Chucksound is a chugin which does work. I just need time to adapt my own
.csd file to work with it. (Knowing a little more about what can go into
the >header portion of that csd file will make this easier, though I may
just need to experiment -- when time permits!)
On Mon, Oct 5, 2015 at 9:30 AM, Pietari Seppänen
<[email protected]> wrote:
Hi! The Extend section of the Chuck site describes a FluidSynth chugin
for
using soundfonts. CCRMA does have code for this chugin
(https://github.com/ccrma/chugins/tree/master/FluidSynth), which I
managed to
compile for Windows after many, many hours of effort. Unfortunately, I
get
a chuck_dl error 126 when Chuck tries to load the file (I had to change
the message level), so either my frankly ridiculous compiling process
broke it or the code doesn't work right now.
Does anyone have this chugin in working form?
Regards,
Pietari Seppänen
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