Thank you, Michael, that's sound advice. I'll do that and when I have it
running, I'll see if I can get ChuckSound working too.
Pietari
On Tue, 06 Oct 2015 20:25:37 +0300, Michael Heuer <[email protected]>
wrote:
Hello Pietari,
Have you considered running a linux virtual machine on Windows for ChucK
and its dependencies?
I have had good luck with VirtualBox as the host and Ubuntu or LinuxMint
linux distributions as the client VM with USB audio devices. You may
>either install a full linux desktop and use ChucK or miniAudicle, or
ssh into the virtual machine and use ChucK over the command line, or run
ChucK >at init and use MIDI or OSC to communicate with the virtual
machined ChucK process.
https://www.virtualbox.org/
michael
On Tue, Oct 6, 2015 at 11:42 AM, Pietari Seppänen
<[email protected]> wrote:
Building Csound's dependencies on Windows is a 32-step process, few of
which are as simple as just installing something. The mind boggles.
>>Maybe I'll get to it one day.
Pietari
On Tue, 06 Oct 2015 17:33:59 +0300, Forrest Curo
<[email protected]> wrote:
If you download the zip file, cd your terminal into it, and type
"make" you see:
forrest@lapcritter:~/Downloads/ChuckSound-master$ make
[chuck build]: please use one of the following configurations:
make linux, make osx, or make win32
So probably you don't get to use it as a 64 bit application, at least
so far, but it ought to run on a 64 bit Windo machine.
On Mon, Oct 5, 2015 at 9:55 PM, Pietari Seppänen
<[email protected]> wrote:
I would definitely be interested in that, although I don't see a
Windows makefile in the ChuckSound github, so (being very ignorant
about these >>>>things) I can't tell if it's possible to compile for
Windows. I also shudder at the thought of scrounging up all the
libraries that Csound will need >>>>and trying to compile those first.
Pietari
On Mon, 05 Oct 2015 20:41:38 +0300, Forrest Curo
<[email protected]> wrote:
I am in the process of using the ChuckSound chugin to access
fluidsynth through the several fluidsyth opcodes available in
csound..
Chucksound is a chugin which does work. I just need time to adapt my
own .csd file to work with it. (Knowing a little more about what can
go >>>>>into the header portion of that csd file will make this
easier, though I may just need to experiment -- when time permits!)
On Mon, Oct 5, 2015 at 9:30 AM, Pietari Seppänen
<[email protected]> wrote:
Hi! The Extend section of the Chuck site describes a FluidSynth
chugin for
using soundfonts. CCRMA does have code for this chugin
(https://github.com/ccrma/chugins/tree/master/FluidSynth), which I
managed to
compile for Windows after many, many hours of effort.
Unfortunately, I get
a chuck_dl error 126 when Chuck tries to load the file (I had to
change
the message level), so either my frankly ridiculous compiling
process
broke it or the code doesn't work right now.
Does anyone have this chugin in working form?
Regards,
Pietari Seppänen
_______________________________________________
chuck-users mailing list
[email protected]
https://lists.cs.princeton.edu/mailman/listinfo/chuck-users
_______________________________________________
chuck-users mailing list
[email protected]
https://lists.cs.princeton.edu/mailman/listinfo/chuck-users
_______________________________________________
chuck-users mailing list
[email protected]
https://lists.cs.princeton.edu/mailman/listinfo/chuck-users
_______________________________________________
chuck-users mailing list
[email protected]
https://lists.cs.princeton.edu/mailman/listinfo/chuck-users