Jack, Bingo!

chuck_win32.c from the dac-ugen-replacement branch, makes the global
keyword appear to work.  I was in the process of figuring out the bison +
lex invocation for windows, but the shortcut you provided is way easier.

I will likely jump over to this branch after I validate the basic
functionality in the main branch.

Thanks!
Dana

On Thu, Aug 2, 2018 at 3:40 PM Jack Atherton <l...@ccrma.stanford.edu> wrote:

> Hi!
>
> 1. If you grab chuck_win32.c and chuck_win32.h off the
> dac-ugen-replacement branch and rebuild, then can you successfully parse
> scripts with the "global" keyword? It looks like those never got
> regenerated on the main branch after the introduction of "global". If you
> grab those two from dac-ugen-replacement and it starts working on your
> machine, then I'll be sure to forward that fix onto the main branch.
> 2. setGlobalString and many others are only present on the
> dac-ugen-replacement branch. If you need to work with global strings,
> you'll need to be operating from the dac-ugen-replacement branch for now!
> The master branch only contains basic accessors for global ints, floats,
> and Events.
>
> Best,
> Jack
>
> On Thu, Aug 2, 2018 at 3:23 PM Dana Batali <dana.bat...@gmail.com> wrote:
>
>> Oops - here's the code that doesn't compile:
>>
>> fun void PlayImpact( float intensity ) {
>>  // play a collision sound...}
>>
>> global Event impactHappened;
>> global float impactIntensity;
>> while( true ) {
>>  impactHappened => now;
>>  spork ~
>>
>> Also: regarding chuck.h.  I did discover the valuable methods:
>>
>> setGlobalInt()
>> setGlobalFloat()
>> signalGlobalEvent()
>> broadcastGlobalEvent()
>>
>> If I can get these to work, I'll be "on my way" (I think...).
>>
>> fwiw: setGlobalString() appears to be missing...
>>
>> Thanks again for your help!
>>
>>
>>
>>
>> On Thu, Aug 2, 2018 at 3:16 PM Dana Batali <dana.bat...@gmail.com> wrote:
>>
>>> Hi Jack and thank you for your response!
>>>
>>> Indeed the external keyword doesn't produce a syntax error, so that's a
>>> sign that miniAudicle is a bit behind the times.
>>>
>>> Regarding builds, I have been building out of the master branch and am
>>> continuing to investigate why the global keyword is producing a syntax
>>> error in my own mainline builds.  If I replace global with external, i see
>>> this message:
>>>
>>>  [test.ck]:line(1): 'external' keyword is deprecated. please use
>>> 'global'
>>>
>>> So something good is happening.  That said, the following .ck file,
>>> taken from the chunity paper, doesn't compile:
>>>
>>>
>>> On Thu, Aug 2, 2018 at 10:07 AM Jack Atherton <l...@ccrma.stanford.edu>
>>> wrote:
>>>
>>>> Hi!
>>>>
>>>> 1. It's possible that the Windows build of miniAudicle is a little
>>>> behind. I can't remember when it was built. Do things work in miniAudicle
>>>> if you use the (now-deprecated) "external" keyword instead of "global"?
>>>> 1a. The dac-ugen-replacement branch holds a few extra features that are
>>>> used in Chunity but haven't been rolled into the main ChucK branch yet. You
>>>> could start building your application from either the master branch or that
>>>> branch, depending on your needs. (Check out chuck.h for a hint towards the
>>>> extra features -- it adds a few more global types.)
>>>> 2. There is a github repo for Chunity but it's still private at the
>>>> moment. The place to start for developing a new application that embeds
>>>> ChucK is to make sure you have access to whatever calls you need from
>>>> core/chuck.h, built into whatever wrapper makes sense for your own
>>>> application. Chunity doesn't really do much more special than that on the
>>>> C++ side, other than a few gnarly nuances unique to Unity audio
>>>> programming. I do think that the global keyword is activated for all (new)
>>>> builds of ChucK -- there are quite a few tests for the command line version
>>>> that use it. Sorry I don't know much about ChucK Racks, maybe Spencer could
>>>> chime in about that!
>>>>
>>>> Best,
>>>> Jack
>>>>
>>>>
>>>> On Thu, Aug 2, 2018 at 9:50 AM Dana Batali <dana.bat...@gmail.com>
>>>> wrote:
>>>>
>>>>> Hi all - I'm not sure if this is more of a developer question, but
>>>>> I'll try here first.
>>>>>
>>>>> I'm investigating integrating ChucK into a custom app and am intrigued
>>>>> by the new chunity integration.  The key aspects of chunity (for my
>>>>> purposes) are the new global keyword coupled with the ability to send/recv
>>>>> values (and events) from a controlling application.
>>>>>
>>>>> I have two questions:
>>>>>
>>>>> 1. does the new global keyword actually work?
>>>>> In miniAudicle 1.4.0.0 (on windows), i have a one-line script:
>>>>>
>>>>>     global int myvar;
>>>>>
>>>>> This produces an error message:
>>>>>
>>>>>  [untitled]:line(1).char(33): syntax error
>>>>>
>>>>> which goes away with the removal of the global keyword.
>>>>>
>>>>> 1a. i do see a special branch of chuck called dac-ugen-replacement
>>>>> which may be hold the answers to my question.  Perhaps it's only a matter
>>>>> of the windows build being a little behind (due to the grammar change)?
>>>>>
>>>>> 2. is there a github repository for the chunity plugin?  I don't see
>>>>> it in the standard chuck github.  It's possible that the global keyword is
>>>>> only activated for special builds of chuck and I might be able to get to
>>>>> the bottom of that question by inspecting the chunity builds.
>>>>> Incidentally, I see that ChucK Racks addressed a set of similar problems 
>>>>> in
>>>>> a different manner (by extending the chuck environment directly via
>>>>> PluginHost). My impression is that these two activities occurred in
>>>>> parallel and that there may be an advantage in combining the two
>>>>> approaches, perhaps ultimately producing a publicly available .so/.dll as
>>>>> part of the chuck distribution.
>>>>>
>>>>> Advanced thanks for any comments or pointers on these questions!
>>>>> And the usual giant kudos to the ChucK devs for producing such a cool
>>>>> thing!.
>>>>>
>>>>> Regards,
>>>>> Dana Batali
>>>>>
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