Compilation failed :( gl2paintengineex\qtextureglyphcache_gl.cpp(192) : error C3861: 'glActiveTexture': identifier not found NMAKE : fatal error U1077: '"C:\Program Files\Microsoft Visual Studio 10.0\VC\BIN\cl.EXE"' : return code '0x2'
Build log: http://testresults.qt-project.org/ci/QtBase_dev_Integration/build_00263/win32-msvc2010_developer-build_qtnamespace_Windows_7/log.txt.gz Tested changes (refs/builds/dev_1360334315): http://codereview.qt-project.org/47242 [PS2] - Added version() and setVersion() convenience API to QSurfaceFormat. http://codereview.qt-project.org/46796 [PS2] - Also copy checkable property to platform item http://codereview.qt-project.org/46801 [PS3] - Enablers in fbconvenience for Android port http://codereview.qt-project.org/46458 [PS3] - Let QPlatformTheme decide which engine QIcon::fromTheme uses http://codereview.qt-project.org/47081 [PS8] - Remove duplicated code for handling OpenGL extensions in QtOpenGL http://codereview.qt-project.org/47173 [PS4] - Don't use the fallback list to decide if the CoreText font db was populated http://codereview.qt-project.org/47150 [PS3] - Fix segfault when setting a device-pixel-ratio on a null-QPixmap _______________________________________________ Ci-reports mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/ci-reports
