Compilation failed :(

  gl2paintengineex\qtextureglyphcache_gl.cpp(192) : error C3861: 
'glActiveTexture': identifier not found
  NMAKE : fatal error U1077: '"C:\Program Files\Microsoft Visual Studio 
10.0\VC\BIN\cl.EXE"' : return code '0x2'

  Build log: 
http://testresults.qt-project.org/ci/QtBase_dev_Integration/build_00263/win32-msvc2010_developer-build_qtnamespace_Windows_7/log.txt.gz

  Tested changes (refs/builds/dev_1360334315):
    http://codereview.qt-project.org/47242 [PS2] - Added version() and 
setVersion() convenience API to QSurfaceFormat.
    http://codereview.qt-project.org/46796 [PS2] - Also copy checkable property 
to platform item
    http://codereview.qt-project.org/46801 [PS3] - Enablers in fbconvenience 
for Android port
    http://codereview.qt-project.org/46458 [PS3] - Let QPlatformTheme decide 
which engine QIcon::fromTheme uses
    http://codereview.qt-project.org/47081 [PS8] - Remove duplicated code for 
handling OpenGL extensions in QtOpenGL
    http://codereview.qt-project.org/47173 [PS4] - Don't use the fallback list 
to decide if the CoreText font db was populated
    http://codereview.qt-project.org/47150 [PS3] - Fix segfault when setting a 
device-pixel-ratio on a null-QPixmap
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