Andrea, that is GREAT NEWS as I was very worried about AppImage not working.
> Is it possible to create a generally valid script to replace the one > mentioned in the manual? > Probably, but I do now know what it is. > Every time you close the client instances, if you want to redo the render > farm, you have to repeat the associations. > I never had to do this but I will try it again and see if that has changed. Will have to look at some of the other things you mentioned. It would be good for you to open a BT on the Calf plugins reload though. On Wed, Mar 17, 2021 at 4:06 AM Andrea paz via Cin < [email protected]> wrote: > Success! > For my tests, it seems that the main problem is the script to > associate all the clients with one command. Doing the associations one > at a time works for me. Is it possible to create a generally valid > script to replace the one mentioned in the manual? > > Both the built CinGG and the AppImage WORKS for me. For the latter, > perhaps because something was left in memory, I had to kill some > instances of cin indicated by the command "ps -ef | grep cin". > > I noticed a few things: > 1- AppImage reloads calf plugins every time; associating clients > extends the loading time to about 25s per client. It is advisable to > disable calfs momentarily when we want to do a Render Farm (unless > they are used in the project, of course). > 2- If there are labels in the project to be rendered it may happen > (rarely) that they are taken as render points even if they are not > set. In this case it is advisable to use the In/Out Points for the > whole timeline and use them as render option instead of "Whole > Project". > 3- Every time you close the client instances, if you want to redo the > render farm, you have to repeat the associations. It is probable that > we need to clean the memory from the cin processes to make it work > again. You can see the processes with "ps" and then you have to kill > them one by one. Now the association of the clients works without > errors. > > Some information about my tests: > Rendering a 16 minute file (consisting of edits of Big Buck Bunny at > 1080p in h264 and Tears of Steel at 1080p in VP8; CPU: 8c/16t: RAM > 32GB) is rendered in: > > Render Farm: 12.11 min and 47.722 fps (All threads at 100%; RAM ~10GB) > No Render Farm: 35 min and 7 fps (All Threads ~30%) > RF con AppImage: 12.07 min and 41.563 fps (All Threads at 100%; RAM ~10GB) > > Now it remains to understand how RenderMux works because, for now, I > use ffmpeg to merge the various files obtained. > -- > Cin mailing list > [email protected] > https://lists.cinelerra-gg.org/mailman/listinfo/cin >
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