So this Feature request does not get lost in email, I have opened a BugTracker #603 to track it. Someone who is a User and a Programmer will eventually come along, want this feature too, and will implement it for all of us to use.
On Sat, Jan 22, 2022 at 3:23 PM Stefan de Konink via Cin < [email protected]> wrote: > Recently I found a very nice introduction on linear editing for multi-cam. > I finally understood how it should work in Cinelerra GG. But it is not > intuitive, I would like to propose two things that could make multi-cam > editing much more user friendly. > > <https://www.youtube.com/watch?v=rOMKP4Jgzw8> > > > 1. As you can see from the video, multi-cam works by clicking on a Mixer. > Completely counter intuitive towards anyone that works with a switcher > (atem and likes) it adds video from the undecided point up to the current > position when clicked on the mixer. This would be a feature request that I > wonder why nobody asked for this: implement this in the opposite way. You > click on a mixer A, then the timeline gets filled with that mixer > (visible, > or underwater). If you click on mixer B, the timeline is computed with the > part 0 to timeline current position with Mixer A, and having Mixer B as > start position. > > > 2. Now you have set up your rough cut. What you would actually want is the > ability to fine tune. I would like to have a drag handle functionality > that > would be able to modify the cut position. It should be able to move to > left > or right. The limits of this operation are bound by the source videos. One > can move to the left beyond the left video, but only up to the point that > the right video has data. The same goes for the move towards right. At > this > moment you can never get this right with trimming or extending, especially > not when there is an audio track to match it below. Hence I think this > function would benefit every editor. (feature-mouse.png) > > -- > Stefan-- > Cin mailing list > [email protected] > https://lists.cinelerra-gg.org/mailman/listinfo/cin >
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