чт, 17 авг. 2023 г., 15:37 Stefan de Konink <[email protected]>:
> On Thursday, August 17, 2023 2:13:46 PM CEST, Andrew Randrianasulu wrote: > >> Yes, it makes sense to do it directly in the resources. Or maybe in > >> something like a more advanced 'view' window. > > > > question is (at least 1st question for me) - but how exactly its > > done? Either by embedded audio timecode or some ...beat comparing and > > calculating offsets? > > 1) Embedded timecode > 2) Alignment signals (or slate) > 3) Computed audio alignment (we have it in CinGG for multicam, but it > surprisingly can't be used on audio channnels) > Thanks for pointer, I looked into mixersalign.C and found there two functions: // shift armed mixer tracks by nudge void MixersAlign::nudge_tracks() // move selected mixer edits by nudge void MixersAlign::nudge_selected() may be we can programmatically create 'hidden" mixer and then reuse those functions? PS: I only lately learned about '-r' (recursive) switch to grep, cinelerra keep most core files in one directory but other projects not ... Now I know how to search for function names recursively ;) 4) By ear, to allow moving a timeline > > > > Adam posted some vid on use audio offsets in Cin-HV: > > > > > https://www.youtube.com/watch?v=n0evGSOpwbY&list=PLv6Mn7I6pSmWivUKTvf_CzqHjnlKt5zCS&index=9&t=8s > > The nuding is good if you have sort of alignment, temperature compensated > oscillators, and want to fine tune it. > > > > Anyway, as c-kiddie I understand frustration with somewhat cryptic and > > outdated codebase. I understand ppl unlikely to be amazed on first > > sight, or even on second. So finding someone who can work here is not > > trivial, especially since we apparently cut from those big European > > libre events like those meetings Krita, Blender and GIMP devs use for > > face-to-face discussing ... > > I think, like with many projects, it starts with cutting an unreachable > target into reachable pieces. Maybe it won't get the perfect architecture > that way, but at least we can move forward. > > 1) Collecting the usecases: where do we suck, or what do others much better > 2) Make a wireframe design what would it look like in the GUI > 3) Make an sequence diagram for the steps that are required to achieve the > result > 4) Review it with the community > > -- > Stefan >
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