http://bugs.cinelerra.org/show_bug.cgi?id=418





------- Comment #3 from [EMAIL PROTECTED]  2007-07-28 08:28 +2 -------
Tested and works for me.

Thanks for the fix and the excellent detailed commit notes Hannes.

I quote:
"...the OpenGL mask renderer is of low
quality and only suitable as a preview for initial work. For fine-tuning
of masks (with large feather values) OpenGL should be switched off and
the software renderer be used."

I repeat this wondering whether it would be good information to include
somewhere in the manual.


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